I am finding a book aobut openGL because I need to do some
3D reconstruction homework, I found that openGL super bible 5th edition
is pretty good for the beginners. Is this book worth to study?
If possible, I would like an openGL textbook written by the style of C++ but not C. new instead of malloc, copy instead of memcpy, vector instead of handcrafting array.
Is QT4 capable of 3D reconstruction?
Thanks a lot.