Is there anyway I can write a simple file program that imports 3D mesh into Open GL. I just want the mesh data, not textures...
I've have read that 3D Max technically uses Open GL to display graphics. Then could I theoretically import this data by:
sticking it onto an external notepad file
saving it to my project
then using my program I could read the file's data
create objects at runtime
and load up the meshes
Since this procedure would be very complicated, can any of you suggest tutorials that could help me to achieve this.
thanks, I'll look for tutorials