private-public members:S
Nov 28, 2010 at 11:56am UTC
when i try this code it gives several errors:S i did all of declarations in public but again i take these errors; i did public to node but i didnt work
Error 2 error C2248: 'SimSpace<T>::node' : cannot access private member declared in class 'SimSpace<T>
Error 3 error C2248: 'SimNode<T>::link' : cannot access private member declared in class 'SimNode<T>'
Warning 1 warning C4101: 'x' : unreferenced local variable
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#include<iostream>
using namespace std;
template <class T>
class SimSpace;
template <class T>
class SimNode
{
friend SimSpace<T>;
private :
T data;
int link;
};
template <class T>
class SimSpace
{
public :
SimSpace(int MaxSpaceSize=100);
~SimSpace(){delete []node;}
int Allocate();
void Deallocate(int & i);
private :
int NumberOfNodes;
int first;
SimNode<T> *node;
};
template <class T>
SimSpace<T>::SimSpace(int MaxSpaceSize)
{
NumberOfNodes = MaxSpaceSize;
node = new SimNode<T> [NumberOfNodes];
for (int i=0; i<NumberOfNOdes-1; i++)
node[i].link = i+1;
node[NumberOfNodes-1].link = -1;
first = 0;
}
template <class T>
int SimSpace<T>::Allocate()
{
if (first == -1) throw NoMem();
int i= first;
first = node[i].link;
return i;
}
template <class T>
void SimSpace<T>:: Deallocate(int & i)
{
node[i].link = first;
first = i;
i= -1;
}
////////////////////////////////////////////////////////////////////////////////
template <class T>
class SimChain
{
public :
SimChain(){first= -1;}
~SimChain(){Destroy();}
void Destroy();
int Length()const ;
bool Find(int k, T& x)const ;
int Search(const T& x)const ;
SimChain<T>& Delete(int k, T& x);
SimChain<T>& Insert(int k,const T& x);
void Output(ostream& out)const ;
private :
int first;
static SimSpace<T> S;
};
template <class T>
void SimChain<T>::Destroy()
{
int next;
while (first!=-1)
{
next = S.node[first].link;
S.Deallocate(first);
first = next;
}
}
template <class T>
int SimChain<T>::Length()const
{
int current = first;
int len =0;
while (current!= -1)
{
current = S.node[current].link;
len++;
}
return len;
}
template <class T>
bool SimChain<T>::Find(int k,T& x)const
{
if (k<1) return false ;
int current= first;
int index= 1;
while (index<k && current!= -1)
{
current= S.node[current].link;
index++;
}
if (current!=-1)
{
x = S.node[current].data;
return true ;
}
return false ;
}
template <class T>
SimChain<T>& SimChain<T>::Delete(int k,T& x)
{
if (k<1 || first == -1)
throw OutOfBounds();
int p = first;
if (k==1)
first = S.node[first].link;
else
{
int q=first;
for (int index=1 ; index< k-1 && q!=-1;index++)
q= S.node[q].link;
if (q== -1 ||S.node[q].link == -1 )
throw OutOfBounds();
p= S.node[q].link;
S.node[q].link = S.node[p].link;
}
x= S.node[p].data;
S.Deallocate(p);
return *this ;
}
template <class T>
SimChain<T>& SimChain<T>::Insert(int k,const T& x)
{
if (k<0) throw OutOfBounds();
int p = first;
for (int index=1; index < k && p!= -1 ; index++)
p= S.node[p].link;
if (k>0 && p==-1)
throw OutOfBounds();
int y = S.Allocate();
S.node[y].data = x;
if (k)
{
S.node[y].link = S.node[p].link;
S.node[p].link = y;
}
else
{
S.node[y].link = first;
first = y;
}
return *this ;
}
////////////////////////////////////////////////
void main(void )
{
int x;
SimChain<int > c;
}
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