I've been Google-ing this around but I couldn't find a straight answer.
I have an intricate structure of classes and getting to a bottom member or method can take a lot of dereferencing.Something like this: ObjectManager::getSingletonPtr()->GetUnit("Unit0ENT")->GetUnitGraphics()->GetSceneNode()->getPosition())
or even longer chains ...
Will this have an impact on the runtime application performance, or is it just compiler related?