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class Vec4{
vector<floatt> fval;
public:
Vec4()
{
fval.push_back(floatt(rand() % 2 + 2.1f, rand() % 3 + 1.7f,rand() % 5 + 7.3f, rand() % 3 + 4.9f));
}
Vec4(floatt f)
{
fval.push_back(floatt(f));
}
Vec4(const Vec4 &f)
{
fval = f.fval;
}
Vec4 &operator=(const Vec4 &f)
{
fval = f.fval;
return *this;
}
void display()const
{
cout << "("<< fval[0].f[0] << ")" << "(" << fval[0].f[1] << ")" << "(" <<fval[0].f[2] << ")"<<"("<<fval[0].f[3]<< ")" << endl;
}
Vec4 &operator+(const Vec4 &v)
{
Vec4 &result = *this;
result.fval[0].f[0] += v.fval[0].f[0];
result.fval[0].f[1] += v.fval[0].f[1];
result.fval[0].f[2] += v.fval[0].f[2];
result.fval[0].f[3] += v.fval[0].f[3];
return result;
}
Vec4 &operator-(const Vec4 &v)
{
Vec4 &result = *this;
result.fval[0].f[0] -= v.fval[0].f[0];
result.fval[0].f[1] -= v.fval[0].f[1];
result.fval[0].f[2] -= v.fval[0].f[2];
result.fval[0].f[3] -= v.fval[0].f[3];
return result;
}
Vec4 &operator/(const Vec4 &v)
{
Vec4 &result = *this;
result.fval[0].f[0] /= v.fval[0].f[0];
result.fval[0].f[1] /= v.fval[0].f[2];
result.fval[0].f[2] /= v.fval[0].f[3];
result.fval[0].f[3] /= v.fval[0].f[4];
return result;
}
Vec4 &operator*(const Vec4 &v)
{
Vec4 &result = *this;
result.fval[0].f[0] *= v.fval[0].f[0];
result.fval[0].f[1] *= v.fval[0].f[1];
result.fval[0].f[2] *= v.fval[0].f[2];
result.fval[0].f[3] *= v.fval[0].f[3];
return result;
}
Vec4 &operator+=(const Vec4 &v)
{
this->fval[0].f[0] += v.fval[0].f[0];
this->fval[0].f[1] += v.fval[0].f[1];
this->fval[0].f[2] += v.fval[0].f[2];
this->fval[0].f[3] += v.fval[0].f[3];
return *this;
}
Vec4 &operator-=(const Vec4 &v)
{
this->fval[0].f[0] -= v.fval[0].f[0];
this->fval[0].f[1] -= v.fval[0].f[1];
this->fval[0].f[2] -= v.fval[0].f[2];
this->fval[0].f[3] -= v.fval[0].f[3];
return *this;
}
Vec4 &operator*=(const Vec4 &v)
{
this->fval[0].f[0] *= v.fval[0].f[0];
this->fval[0].f[1] *= v.fval[0].f[1];
this->fval[0].f[2] *= v.fval[0].f[2];
this->fval[0].f[3] *= v.fval[0].f[3];
return *this;
}
Vec4 &operator/=(const Vec4 &v)
{
this->fval[0].f[0] /= v.fval[0].f[0];
this->fval[0].f[1] /= v.fval[0].f[1];
this->fval[0].f[2] /= v.fval[0].f[2];
this->fval[0].f[3] /= v.fval[0].f[3];
return *this;
}
float &operator [] (int index)
{
return this->fval[0].f[index];
}
friend ostream &operator<<(ostream &os, Vec4 &v);
friend istream &operator>>(istream &is, Vec4 &v);
};
ostream &operator<<(ostream &os, Vec4 &v)
{
return os << "(" << v.fval[0].f[0] << ")" << "(" << v.fval[0].f[1] << "(" << v.fval[0].f[2] << ")" << "(" << v.fval[0].f[3] << ")" << endl;
}
istream &operator>>(istream &is, Vec4 &v)
{
return is >> v.fval[0].f[0] >> v.fval[0].f[1] >> v.fval[0].f[2] >> v.fval[0].f[3];
}
struct Veco{
Vec4 v[4];
Veco(Vec4 v1, Vec4 v2, Vec4 v3, Vec4 v4)
{
v[0] = v1;
v[1] = v2;
v[2] = v3;
v[3] = v4;
}
Veco(const Veco &r)
{
v[0] = r.v[0];
v[1] = r.v[1];
v[2] = r.v[2];
v[3] = r.v[3];
}
Veco operator=(const Veco &r)
{
v[0] = r.v[0];
v[1] = r.v[1];
v[2] = r.v[2];
v[3] = r.v[3];
return *this;
}
};
class Mat4{
vector<Veco> mval;
public:
Mat4()
{
mval.push_back(Veco(floatt(rand() % 3 + 4.9f, rand() % 3 + 1.9f,rand() % 5 + 7.8f, rand() % 9 + 1.9f),
floatt(rand() % 4 + 3.8f, rand() % 2 + 2.8f,rand() % 1 + 6.1f, rand() % 5 + 4.9f),
floatt(rand() % 7 + 2.7f, rand() % 9 + 3.2f,rand() % 3 + 3.4f, rand() % 2 + 4.54f),
floatt(rand() % 9 + 1.6f, rand() % 8 + 4.1f,rand() % 9 + 1.7f, rand() % 7 + 1.2f)));
}
void display()const
{
mval[0].v[0].display();
mval[0].v[1].display();
mval[0].v[2].display();
mval[0].v[3].display();
}
Vec4 &operator[](int index)
{
return this->mval[0].v[index];
}
};
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