DOS RPG!

heres my first program written in c++, and i want to know ur opinion about it:

http://forum.cheatengine.org/viewtopic.php?p=5120105


its a simple RPG for DOS, and i want to keep improving it...
Last edited on
Nice bro.
I have written one a few weeks ago too! PM me if you want the code. It's a bit more complicated.
It randomly generates mobs, and you can buy armor and stuff :)
But you should know that if you want to make something more in-depth you'll probably need a library in order to not overcomplicate it ;)
I suggest SFML.

cheers,

~Xander


EDIT: I downloaded it. Seems nice, but you should make the interface more readable.
use \n to start a new line instead of ;
Last edited on
See http://www.cplusplus.com/forum/articles/28558/ (unless your RPG is designed only for DOS (not for Windows) )
Last edited on
@Null:

As long as you know it's limited and over complicated, it's still fun to make DOS RPG's :)
Especially when you're not into libraries etc yet.

~Xander
You certainly mean console, not DOS.
unless your RPG is designed only for DOS (not for Windows)


Actually, the console is a bad target for games even on DOS.

DOS has lots of good games that aren't console based. To this day, I still play X-Com every once in a while.
Cool, but to be honest it was a waste of time. Since you are wanting to learn game development learn DirectX 10 and buy the book "Beginning DirectX 10 Game Programming". Then you will make a game with visuals, makes it 999 times better ;)
Actually, all the videogames I like are for DOS. I still have a really old computer which I use only for this.
( games are much better on the real DOS than on emulators )
Have you tried running them on FreeDOS?
Yes but I had some problems ( a game was for DOS but had a Windows installer), Anyway the old computer runs good so I can stick with that
Last edited on
I always like oldschool Rpgs! This is cool for a beginner like me.
Don't be fooled by the attractiveness of creating a console rpg. Although it might seem easier, because it is in an environment you will probably have worked with up to this moment, it has more downsides than it has upsides. In the end you will find yourself using atleast a dozen of strange tricks to make the console output the way you want it. (Unless you use a library for it, like NCurses. Then again, if you are willing to use libaries, you could just as well have installed a graphics library (like SFML, SDL, OpenGL or DirectX))

OHGZLeetGamerxOHG wrote:
Since you are wanting to learn game development learn DirectX 10 and buy the book "Beginning DirectX 10 Game Programming".
Although this again might seem a straightforward choice, it is not. In this context, it is not known what the OP actually expects from a graphics library (mainly because hasn't even talked about it in the first place). So any recommendation made considering this (and practically all other non-discussed subjects) can be considered moot.
Don't be fooled by the attractiveness of creating a console rpg.


What attractiveness? They look hokey and unprofessional, and are often cumbersome to play.
They look hokey and unprofessional, and are often cumbersome to play.


How dare you insult MUDs and other text games! /seriousness

TBH, they are generally quite cumbersome...I mean look at nethack...it has like a kazillion commands :P
i too develop text based rpg games, telnet://azonebbs.dyndns.org
Topic archived. No new replies allowed.