i have built a timer setting in my player class
each does the job they need to
player.SetTimer() has set the starting time
player.LoseTimer() subtracts to zero like i ask it to
player.GetTimer() will easily display the total
my issue is trying get it to move to a neww cpp file when the total is 0;
i tested it and it diplays a total of zero through the GetTimer function
however it won't load the cpp wether it is a
while(player.GetTimer() < 1)
{
final();
}
or an if statement.... it just keeps running
any help to rectify this will be helpful, however i need to get it working when i have to hand it in tomorrow by no later the 11:59 pm
it is the last funciton i need to get working
Is final() defined in your other C++ file and declared in a header file that both your main file and your second file share?
-Albatross
final ();is declared as a prototype in my globals.h
globals.h is declared in my library.h, along with std_lib_facilities.h, player.h, and <time.h>
Final.cpp is the file that goes through specific bools to display one of 8 specific endings
final itself is declared as a bool