what i ment was that instead of going through the whole game (i.e. cabin to bridge to engine core...etc.) completing the tasks, i made the cabin cpp connect directly to an end screen.
currently my game only uses the main.cpp like only for the title.
i then link my cabin.cpp via the global bool cabin(); prototype;
which then uses all the code on that page, normally it links to a different cpp after that, however i linked one of my end game events.
as for ending it, i was able to find the simplest way, only didn't know it cause we hadn't done that chapter in the book.... since it is the last chapter