I noticed that someone had asked questions about DirectX, so I decided to ask my question here, sorry if it is not the right place to ask about dx.
I'm converting frrom OpenGL to DirectX,
I have a problem, the function glGetFloatv(GL_MODELVIEW_MATRIX, mat) in opengl outputs the modelview matrix of the current object to the'mat' variable.
Is there a corresponding function to use in DirectX?