SFML sf::Sprite error

Hi all,

I'm trying to display an image on the screen with SFML (using Dev-C++). An error occurs when I try to declare a sprite with sf::Sprite. This is my code:
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#include <SFML/Graphics.hpp>
#include <iostream>

int main()
{
    sf::Image image;
    if (!image.LoadFromFile("image.tga"))
    {
       std::cout << "Error loading image!" << std::endl;
    }
    sf::Sprite sprite;
    sprite.SetImage(image);
    return 0;
}

This is the error:
 
variable 'vtable for sf::Sprite' can't be auto-imported. Please read the documentation for ld's --enable-auto-import for details. 

I have followed the tutorials on SFML-Dev.org, can anyone help prevent this error?
Try asking it on the SFML forum, I think you will have more chance there to get an answer.
I asked about it in the SFML forum and my problem was solved, I missed a stepped in the tutorial (ops).
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