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#include <windows.h>
#include <d3d9.h>
#include <time.h>
#include <iostream>
using namespace std;
// Application title
const string APPTITLE = "Create Surface Program";
//macro to read the keyboard
#define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code)&0x8000)?1:0)
//screen resolution
#define SCREENW 1024
#define SCREENH 768
//Direct3d objects
LPDIRECT3D9 d3d = NULL;
LPDIRECT3DDEVICE9 d3ddev = NULL;
LPDIRECT3DSURFACE9 backbuffer = NULL;
LPDIRECT3DSURFACE9 surface = NULL;
bool gameover = false;
/* Game Initialization function */
bool Game_Init(HWND hWnd)
{
//initialize Direct3D
d3d = Direct3DCreate9(D3D_SDK_VERSION);
if(d3d = NULL)
{
MessageBox(hWnd, "Error Initializing Direct3D","Error", MB_OK);
return false;
}
//set the Direct3D presentation paramaters
D3DPRESENT_PARAMATERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
d3dpp.BackBufferCount = 1;
d3dpp.BackBufferWidth = SCREENW;
d3dpp.BackBufferHeight = SCREENH;
d3dpp.hDeviceWindow = hWnd;
//create the direct3d device
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev);
if(!d3ddev)
{
MessageBox(hWnd, "Error Creating Direct3D device", "Error", MB_OK);
}
//set random number seed
srand(time(NULL));
//clear the back buffer
d3ddev->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
//create pointer to the back buffer
d3ddev->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO,&backbuffer);
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