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#include <iostream> //#Includes begin
#include <windows.h> //#Includes end
#define mons(a,b) a ## b //Connect values directly together for choosing monster
HANDLE SymC = GetStdHandle(STD_OUTPUT_HANDLE); //Enable windows text colors
//mINIT begin <-[CLASS] mINIT begin
class mINIT
{
public:
void ATT(int Sup) //Change main attack value
{mATT = mATT + Sup;} //Value + set amount
void DEF(int Sup) //Change main defense value
{mDEF = mDEF + Sup;} //Value + set amount
void ACC(int Sup) //Change main accuracy value
{mACC = mACC + Sup;} //Value + set amount
void SPD(int Sup) //Change main speed value
{mSPD = mSPD + Sup;} //Value + set amount
void INT(int Sup) //Change main intelligence value
{mINT = mINT + Sup;} //Value + set amount
void HP(int Sup) //Change main health points value
{mHP = mHP + Sup;} //Value + set amount
void MP(int Sup) //Change main mana/magic points value
{mMP = mMP + Sup;} //Value + set amount
void transform(int Sup) //Change type value (For monster transformations)
{mTYPE = mTYPE + Sup;} //Value + set amount
int mATT; //1 Attack
int mDEF; //2 Defense
int mACC; //3 Accuracy
int mSPD; //4 Speed
int mINT; //5 Intelligence
int mHP; //6 Health Points
int mMP; //7 Mana/Magic Points
int mACS; //8 Access Number
char mSYM; //9 Symbol
int mCOL; //10 Color
char mNAME[30]; //11 Name
int mTYPE; //12 Type (0 Friendly, 1 Hostile, 2 Neutral, 3 Calm, 4+ Other)
};
//mINIT end <-[CLASS] mINIT end
//Declaring Monsters begin <-Declaring Monsters begin (x = Finished, . = Not Finished)
mINIT m1 = {3, 4, 5, 5, 2, 8, 0, 1, 'g', 2,"Goblin", 2}; //1 x Goblin g
mINIT m2 = {4, 4, 3, 5, 3, 10, 0, 2, 'o', 10, "Orc", 2}; //2 x Orc o
mINIT m3 = {3, 3, 6, 5, 3, 6, 0, 3, 'g', 9, "Goblin Thrower", 2}; //3 x Goblin Thrower g
mINIT m4 = {4, 3, 6, 7, 4, 6, 0, 4, 'o', 2,"Orc Archer", 2}; //4 x Orc Archer o
mINIT m5 = {5, 5, 2, 2, 1, 14, 0, 5, 'T', 7, "Troll", 2}; //5 x Troll T
mINIT m6 = {2, 2, 4, 6, 3, 5, 0, 6, 'g', 6, "Hobgoblin", 2}; //6 x Hobgoblin g
mINIT m7 = {5, 4, 5, 4, 5, 8, 0, 7, 'h', 9,"Dwarf", 2}; //7 x Dwarf h
mINIT m8 = {4, 3, 4, 5, 5, 8, 0, 8, 'h', 14, "Dwarf Child", 2}; //8 x Dwarf Child h
mINIT m9 = {4, 4, 4, 6, 1, 8, 0, 9, 'd', 7, "Jackal", 2}; //9 x Jackal d
mINIT m10 = {5, 4, 4, 5, 4, 12, 0, 10, 'k', 10,"Kobold", 2}; //10 x Kobold k
mINIT m11 = {3, 3, 6, 6, 4, 8, 0, 11, 'k', 2, "Kobold Archer", 2}; //11 x Kobold Archer k
mINIT m12 = {2, 2, 3, 6, 1, 5, 0, 4, 'r', 6, "Rat", 2}; //12 x Rat r
/*mINIT mGoblin = {3, 4, 5, 5, 2, 8, 0, 1, 'g', 2,"Goblin"}; //13 . Goblin g
mINIT mOrc = {4, 4, 3, 5, 3, 10, 0, 2, 'o', 10, "Orc"}; //14 . Orc o
mINIT mGoblinThrower = {3, 3, 6, 5, 3, 6, 0, 3, 'g', 9, "Goblin Thrower"}; //15 . Goblin Thrower g
mINIT mOrcArcher = {4, 3, 6, 7, 4, 6, 0, 4, 'o', 2,"Orc Archer"}; //16 . Orc Archer o
mINIT mTroll = {5, 5, 2, 2, 1, 14, 0, 5, 'T', 7, "Troll"}; //17 . Troll T
mINIT mHobgoblin = {2, 2, 4, 6, 3, 5, 0, 6, 'g', 6, "Hobgoblin"}; //18 . Hobgoblin g
mINIT mDwarf = {5, 4, 5, 4, 5, 8, 0, 7, 'h', 9,"Dwarf"}; //19 . Dwarf h
mINIT mDwarfChild = {4, 3, 4, 5, 5, 8, 0, 8, 'h', 14, "Dwarf Child"}; //20 . Dwarf Child h
mINIT mJackal = {4, 4, 4, 6, 1, 8, 0, 9, 'd', 7, "Jackal"}; //21 . Jackal d
mINIT mKobold = {5, 4, 4, 5, 4, 12, 0, 10, 'k', 10,"Kobold"}; //22 . Kobold k
mINIT mKoboldArcher = {3, 3, 6, 6, 4, 8, 0, 11, 'k', 2, "Kobold Archer"}; //23 . Kobold Archer k
mINIT mRat = {2, 2, 3, 6, 1, 5, 0, 4, 'r', 6, "Rat"}; //24 . Rat r*/
//Declaring Monsters end <-Declaring Monsters end
int main()
{
using namespace std;
for(int num = 1; num < 13; num++)
{
cout << mons(m,(num)).mNAME << endl;
}
cin.get();
}
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