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//gamedata.cpp
GameData::GameData()
{
//enemies
enemies.push_back(new Enemy(1, "Monster1", 1, 5, 10, 25, 50));
enemies.push_back(new Enemy(2, "Monster2", 2, 10, 15, 50, 100));
enemies.push_back(new Enemy(3, "Monster3", 3, 15, 20, 66, 100));
enemies.push_back(new Enemy(4, "Monster4", 3, 15, 20, 66, 100));
enemies.push_back(new Monster(5, "Monster5", 3, 15, 20, 66, 100));
//rooms
Room *room1 = new Room(1, "Room1", "description", new int[4] {2,0,0,0});
//enemy in room clas is Enemy* type
room1->setEnemy(getInstanceOfEnemyById(1));
rooms.push_back(room1);
}
GameData::~GameData()
{
}
Enemy* GameData::getInstanceOfEnemyById(int id) const{
for(const auto enemy : enemies) {
if(enemy->getMonsterId() == id) {
return new Enemy(*enemy);
}
}
return nullptr;
}
//gamedata.h
class GameData
{
public:
GameData();
virtual ~GameData();
std::vector<Enemy*> getEnemies() const;
Enemy* getInstanceOfEnemyById(int id) const;
protected:
private:
std::vector<Enemy*> enemies;
std::vector<Room*> rooms;
};
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