I'm looking for a simple motion planning algorithm (e.g. A*). I've tried all sorts of Google searches, but to no avail so far.
My preferred way for it to work would be for me to set up a 2 dimentional array filled with 1s and 0s, representing which squares are passable. My objects will move on the grid in full square steps, with diagonals allowed (like a 2D Dwarf Fortress). Ideally I could write a function which will take in the map array, starting coords and ending coords, and return a custom structure (or maybe just a 2 x n array) which contains a set of coordinates for the object to move using, returning null if a route can't be found.
Alternatively, any code which alludes to simple grid based motion planning which I can modify to the effect above would be helpful.
I'm not good enough at coding yet to translate psuedocode into C++, which is why I posted in the beginner forum. I'm sure it must exist in accessible source already?
But yes, the algorithm I'm looking for is this one in C++:
function A*(start,goal)
closedset := the empty set // The set of nodes already evaluated.
openset := set containing the initial node // The set of tentative nodes to be evaluated.
g_score[start] := 0 // Distance from start along optimal path.
h_score[start] := heuristic_estimate_of_distance(start, goal)
f_score[start] := h_score[start] // Estimated total distance from start to goal through y.
while openset is not empty
x := the node in openset having the lowest f_score[] value
if x = goal
return reconstruct_path(came_from[goal])
remove x from openset
add x to closedset
foreach y in neighbor_nodes(x)
if y in closedset
continue
tentative_g_score := g_score[x] + dist_between(x,y)
if y not in openset
add y to openset
tentative_is_better := true
elseif tentative_g_score < g_score[y]
tentative_is_better := trueelse
tentative_is_better := falseif tentative_is_better = true
came_from[y] := x
g_score[y] := tentative_g_score
h_score[y] := heuristic_estimate_of_distance(y, goal)
f_score[y] := g_score[y] + h_score[y]
return failure
function reconstruct_path(current_node)
if came_from[current_node] is set
p = reconstruct_path(came_from[current_node])
return (p + current_node)
elsereturn current_node