C++ compilation issue

Hi, I am getting these compilation errors as shown below and I just can't figure out why. Can anyone please enlighten me on it? Thanks!

These are some of the compilation errors I am getting:

/tmp/ccASHdcE.o:factory.cpp:(.text+0xbd): undefined reference to `__imp_CreateCompatibleDC'
/tmp/ccASHdcE.o:factory.cpp:(.text+0xbd): relocation truncated to fit: R_X86_64_PC32 against undefined symbol `__imp_CreateCompatibleDC'
/tmp/ccASHdcE.o:factory.cpp:(.text+0x13f): undefined reference to `__imp_CreateDIBSection'
/tmp/ccASHdcE.o:factory.cpp:(.text+0x13f): relocation truncated to fit: R_X86_64_PC32 against undefined symbol `__imp_CreateDIBSection'
/tmp/ccASHdcE.o:factory.cpp:(.text+0x164): undefined reference to `__imp_SelectObject'
/tmp/ccASHdcE.o:factory.cpp:(.text+0x164): relocation truncated to fit: R_X86_64_PC32 against undefined symbol `__imp_SelectObject'
/tmp/ccASHdcE.o:factory.cpp:(.text+0x18a): undefined reference to `__imp_GetStockObject'


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#include <Windows.h>
#include <cstdint>
#include <fstream>
#include <vector>
#include <cmath>

 namespace
{
	const unsigned char BYTES_PER_PIXEL = 3;
}

class RenderedPoint : public Point, public IRenderingInformation
{
public:
	void render() const override;
	
	virtual Factory& getFactory() const
	{
		return _myFactory;
		
	}	
	virtual unsigned int getColor() const 
	{
		return color;
	}
	RenderedPoint(const PointType& center, unsigned c,
	float d) : Point(center,d),color(c) {}
	RenderedPoint* clone() const { return new RenderedPoint(*this); }
private:
	static Factory _myFactory;
	int color;
 };

class RenderedCircle : public Circle, public IRenderingInformation
{
public:
	void render() const override;
	
	virtual Factory& getFactory() const
	{
		return _myFactory;
		
	}	
	virtual unsigned int getColor() const 
	{
		return color;
	}
	RenderedCircle(const PointType& center,float r, unsigned c,
	float d) : Circle(center,r,d),color(c) {}
	RenderedCircle* clone() const { return new RenderedCircle(*this);}
private:
	static Factory _myFactory;
	int color;
};

Factory::Factory(
	unsigned int width,
	unsigned int height,
	const VectorType& extents
) :
	_width{width},
	_height{height},
	_xFactor{static_cast<float>(width) / extents.x()},
	_yFactor{static_cast<float>(height) / extents.y()}
{
	_context = CreateCompatibleDC(0);
	BITMAPINFO bitmapInfo;
	ZeroMemory(&bitmapInfo, sizeof(bitmapInfo));
	bitmapInfo.bmiHeader.biSize = sizeof(bitmapInfo);
	bitmapInfo.bmiHeader.biWidth = width;
	bitmapInfo.bmiHeader.biHeight = height;
	bitmapInfo.bmiHeader.biPlanes = 1;
	bitmapInfo.bmiHeader.biBitCount = 24;
	bitmapInfo.bmiHeader.biCompression = BI_RGB;
	_bitmap = CreateDIBSection(_context, &bitmapInfo, DIB_RGB_COLORS,
		&_bitmapData, 0, 0
	);
	SelectObject(_context, _bitmap);
}

Factory::~Factory()
{
	HGDIOBJ old = SelectObject(_context, GetStockObject(NULL_BRUSH));
	DeleteObject(old);
	DeleteDC(_context);
	DeleteObject(_bitmap);
}

HDC Factory::getContext() const
{
	return _context;
}

unsigned Factory::getColor(Byte r, Byte g, Byte b)
{
	return RGB(r, g, b);
}

void Factory::writeToBitmap(const char* name)
{
	const unsigned int rowData = BYTES_PER_PIXEL * _width;
	const unsigned int rowPadding = (rowData % 4 != 0)
		? (4 - rowData % 4)
		: 0;
	const unsigned int stride = rowData + rowPadding;
	std::fstream out{name, std::ios_base::binary | std::ios_base::out};
	if (out)
	{
		BITMAPFILEHEADER bmfh;
		BITMAPINFOHEADER bmih;

		ZeroMemory(&bmfh, sizeof(bmfh));
		bmfh.bfType = 'B' + ('M' << 8);
		bmfh.bfSize = static_cast<unsigned int>(
			sizeof(bmfh) +
			sizeof(bmih) +
			stride * _height
		);
		bmfh.bfOffBits = sizeof(bmfh) + sizeof(bmih);
		out.write(reinterpret_cast<char*>(&bmfh), sizeof(bmfh));

		ZeroMemory(&bmih, sizeof(bmih));
		bmih.biSize = sizeof(bmih);
		bmih.biWidth = _width;
		bmih.biHeight = _height;
		bmih.biPlanes = 1;
		bmih.biBitCount = 8 * BYTES_PER_PIXEL;
		bmih.biCompression = BI_RGB;
		out.write(reinterpret_cast<char*>(&bmih), sizeof(bmih));

		for (unsigned int h = 0; h < _height; ++h)
		{
			out.write(
				reinterpret_cast<char*>(_bitmapData) + h * stride,
				rowData
			);
			if (stride > rowData)
			{
				out.write("000", stride - rowData);
			}
		}
	}
}

char* Factory::readFromBitmap(unsigned int& width, unsigned int& height,
	const char* name
)
{
	std::fstream in{name, std::ios_base::in | std::ios_base::binary};
	if (in)
	{
		char header[54];
		in.read(header, 54);
		width = *reinterpret_cast<unsigned int*>(header + 18);
		const int signedHeight = *reinterpret_cast<int*>(header + 22);
		height = static_cast<unsigned int>(std::abs(signedHeight));
		const unsigned int size = *reinterpret_cast<unsigned int*>(header + 34);
		const unsigned int stride = size / height;
		const unsigned int rowData = BYTES_PER_PIXEL * width;
		char* const data = new char[rowData * height];
		for (unsigned int i = 0; i < height; ++i)
		{
			in.read(data + rowData * i, rowData);
			if (stride > rowData)
			{
				char buffer[4];
				in.read(buffer, stride - rowData);
			}
		}
		return data;
	}
	else
	{
		return nullptr;
	}
}

Object* Factory::createPoint(const PointType& center, unsigned color,
	float depth
)
{
	return new RenderedPoint(center, color, depth);
}

Object* Factory::createCircle(const PointType& center, float radius,
	unsigned color, float depth
)
{
	return new RenderedCircle(center, radius,
	 color, depth);
}

POINT Factory::toDevice(const VectorType& v) const
{
	return POINT{
		static_cast<int>(_xFactor * v.x() + 0.5f),
		static_cast<int>(static_cast<float>(_height) - _yFactor * v.y() + 0.5f)
	};
}

void RenderedPoint::render() const
{
	POINT p = getFactory().toDevice(center());
	SetPixel(getFactory().getContext(), p.x, p.y, getColor());
}

void RenderedCircle::render() const
{
	Factory& factory = getFactory();
	const Object::VectorType v(radius(), -radius());
	const POINT pul = factory.toDevice(center() - v);
	const POINT plr = factory.toDevice(center() + v);
	DeleteObject(SelectObject(
		factory.getContext(),
		CreateSolidBrush(getColor())
	));
	Ellipse(factory.getContext(), pul.x, pul.y, plr.x, plr.y);
}

Last edited on
The aren't compilation errors. They are linker errors. You need to link against the Windows libraries that contain the definitions of the functions that you are using. Look them up online (MSDN). Near the bottom there should be a "requirements" section that says which library it is in. It looks like most of the functions you are using come from Gdi32.lib. So (assuming you are using an IDE) add that into your linker settings.
Last edited on
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