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struct character{
int maxHP, str, dex, con, wis, intel, CR, XP, init, perception,
EAC, KAC, reflex, will, speed, cha, fort, stamina, resolve;
string name, melee, ranged;
}smWhelp, rich, soloman, scout, autpwn, herald;
character herald;
herald.init= 3;
herald.xp = 0;
herald.stamina = 5;
herald.resolve = 5;
herald.maxhp = 9;
herald.EAC = 13;
herald.KAC= 14;
herald.fort= 0;
herald.reflex= 3;
herald.will= 1;
herald.speed= 30;
herald.melee=
herald.str= -2;
herald.dex=3;
herald.con=0;
herald.cha=1;
herald.intel=4;
herald.wis=-1;
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