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#include <array>
#include <cmath>
#include <chrono>
#include <functional>
#include <iostream>
#include <random>
#include <vector>
// ***************************************************************************
// class PointType
// ***************************************************************************
struct PointType {
double m_x {};
double m_y {};
PointType() = default;
PointType(double x_arg, double y_arg);
double x() const;
double y() const;
//friend:
friend std::ostream& operator<< (std::ostream& os, const PointType& p);
};
PointType::PointType(double x_arg, double y_arg)
: m_x { x_arg }
, m_y { y_arg }
{
}
double PointType::x() const
{
return m_x;
}
double PointType::y() const
{
return m_y;
}
// PointType friend
std::ostream& operator<< (std::ostream& os, const PointType& p)
{
os << "(" << p.m_x << " , " << p.m_y << ")";
return os;
}
// ***************************************************************************
// class SegmentType
// ***************************************************************************
struct SegmentType {
PointType p_one {};
PointType p_two {};
SegmentType() = default;
SegmentType(PointType p_one_arg, PointType p_two_arg);
};
SegmentType::SegmentType(PointType p_one_arg, PointType p_two_arg)
: p_one { p_one_arg }
, p_two { p_two_arg }
{
}
// ***************************************************************************
// class Object
// ***************************************************************************
// ABC
class Object {
public:
Object(double depth_arg = 0);
Object(const PointType& center_arg, double depth_arg = 0);
virtual ~Object() = default; // well, ok, but this class doesn't
// manage anything on the heap...
PointType center() const;
double depth() const;
virtual void render() const;
virtual Object& scale(double) = 0;
protected:
PointType m_center;
double m_depth {};
};
Object::Object(double depth_arg)
: m_depth { depth_arg }
{
}
Object::Object(const PointType& center_arg, double depth_arg)
: m_center { center_arg }
, m_depth { depth_arg }
{
}
PointType Object::center() const
{
return m_center;
}
double Object::depth() const
{
return m_depth;
}
// If you don't want to define it here, you can make it pure too:
void Object::render() const
{
}
// ***************************************************************************
// class Point
// ***************************************************************************
class Point : public Object {
public:
Point() = default;
Point(const PointType& pt, double depth_arg = 0);
virtual void render() const override;
virtual Point& scale(double) override;
//friend:
friend std::ostream& operator<< (std::ostream& os, const Point& p);
};
Point::Point(const PointType& pt, double depth_arg)
: Object { pt, depth_arg }
{
}
void Point::render() const
{
// Waiting for a better implementation...
std::cout << '\n' << *this << '\n';
}
Point& Point::scale(double)
{
return *this; // a Point should not scale, IMHO
}
// friend Point
std::ostream& operator<< (std::ostream& os, const Point& p)
{
os << "Point " << p.m_center;
return os;
}
// ***************************************************************************
// class Circle
// ***************************************************************************
class Circle : public Object {
public:
Circle() = default;
Circle(const PointType& center_arg,
double radius_arg,
double depth_arg = 0);
Circle(const PointType& center_arg,
const PointType point_on_circumference,
double depth_arg = 0);
double radius() const;
virtual void render() const override final;
virtual Circle& scale(double radius_arg) override final;
//friend:
friend std::ostream& operator<< (std::ostream& os, const Circle& c);
private:
double m_radius;
};
Circle::Circle( const PointType& pts,
double radius_arg,
double depth_arg )
: Object { pts, depth_arg }
, m_radius { radius_arg }
{
}
Circle::Circle(const PointType& center_arg,
const PointType point_on_circumference,
double depth_arg)
: Object { center_arg, depth_arg }
{
// Pythagorean theorem:
double cathetus_1 {
std::fabs( point_on_circumference.m_x - m_center.m_x )
};
double cathetus_2 {
std::fabs( point_on_circumference.m_y - m_center.m_y )
};
m_radius = std::sqrt( std::pow( cathetus_1, 2 )
+ std::pow( cathetus_2, 2 ) );
}
double Circle::radius() const
{
return m_radius;
}
void Circle::render() const
{
// ???
std::cout << '\n' << *this << '\n';
}
Circle& Circle::scale(double radius_arg)
{
// ...
m_radius = radius_arg;
// ...
return *this;
}
// Friend Circle:
std::ostream& operator<< (std::ostream& os, const Circle& c)
{
os << "Circle: centre is " << c.m_center << " and radius is "
<< c.m_radius;
return os;
}
// ***************************************************************************
// class Rectangle
// ***************************************************************************
class Rectangle: public Object {
public:
Rectangle(const PointType& center_arg,
double shortest_arg,
double longest_arg,
double m_depth = 0);
std::array<PointType, 4> findVertices() const;
double diagonal() const;
double longestSide() const;
double shortestSide() const;
virtual void render() const override;
virtual Rectangle& scale(double howmuch) override;
//friend:
friend std::ostream& operator<< (std::ostream& os, const Rectangle& r);
private:
double shortest;
double longest;
};
Rectangle::Rectangle(const PointType& center_arg,
double shortest_arg,
double longest_arg,
double depth)
: Object { center_arg, depth }
, shortest { shortest_arg }
, longest { longest_arg }
{
}
std::array<PointType, 4> Rectangle::findVertices() const
{
// assuming the rectangles stretches horizontally:
return {
PointType { m_center.m_x - longest / 2,
m_center.m_y - shortest / 2 }, // top left
PointType { m_center.m_x + longest / 2,
m_center.m_y - shortest / 2 }, // top right
PointType { m_center.m_x + longest / 2,
m_center.m_y + shortest / 2 }, // bottom right
PointType { m_center.m_x - longest / 2,
m_center.m_y + shortest / 2 } // bottom left
};
}
double Rectangle::diagonal() const
{
// Pythagorean theorem:
return std::sqrt( std::pow( shortest, 2 ) + std::pow( longest, 2) );
}
double Rectangle::longestSide() const
{
return longest;
}
void Rectangle::render() const
{
std::cout << '\n' << *this << '\n';
// ...
}
Rectangle& Rectangle::scale(double howmuch)
{
//...
longest -= howmuch;
shortest -= howmuch;
//...
return *this;
}
// Friend Rectangle
std::ostream& operator<< (std::ostream& os, const Rectangle& r)
{
auto arr { r.findVertices() };
os << "Rectangle:\n"
"upper-left: " << arr.at(0)
<< "; upper-right: " << arr.at(1)
<< "\nbottom-right: " << arr.at(2)
<< "; bottom-left: " << arr.at(3)
<< "\nbase: " << r.longest << "; height: " << r.shortest
<< "; diagonal: " << r.diagonal();
return os;
}
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