Tutorials for utilizing a structure in a monster battle/adventure program?
I have been unable to find any tutorials which utilize structures for a monster battle/adventure program.
It seems that classes are utilized the most in these types of programs.
Where can I find these tutorials, if they exist?
A structure is the same as a class, except the default access is public instead of private. These two snippets are equivalent:
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class A{
int a;
public:
int b;
};
class B{
public:
int a;
private:
int b;
};
|
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struct A{
private:
int a;
public:
int b;
};
struct B{
int a;
private:
int b;
};
|
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