Assingment variable problmes

Ok so I have this game I am working on and I am trying to stream line it a bit by cuting out a lot of the if else statments by replacing them with this;
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case 's':

	ninja.hp = ninja.hp -  (shiningStrike * (die/100));
	cout<<die<<" Damage "<<endl;
	cout<<ninja.hp<<endl;
	break;



But when I debug the ninja hp is not updateing when I press s, but it ninja hp is decresed when I press v or x. Am I writing something wrong here?
Thank you

here the whole thing if needed;
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#include "stdafx.h"
#include <iostream>
#include <string>
#include <windows.h>
#include <cstdlib>
#include <ctime>

using namespace std;


//good guy ie player
class Player
{
public:
	int hp;
	int sp;
	int mp;
		
};

class Bot
{
public:
	int hp; //hit points for emeny
	int atk; //damage to player health
};

void atkTimer(){
	cout << "Player attacked please wait" << endl;
	//time guage for attack bar player cannot attck for 5 seconds
	Sleep(5000); //this is in milliseconds
}


	
int main()
{
	//attack related items and skills
	//attack bar
	 bool atb = true; //if false then player cannot attack 
	
	//amount of damage is abitray
	 int slash = 10;         //players pushs x does 10 in damage
	 int flameSlash = 20;    //player pushs s does 20 in damage
	 int shiningStrike = 30; //player pushs v does 30 in damage

	//skill wheel does x in damage
	 int powerDive = 15;
	 int powerCharge = 25;
	 int wildStrike = 35;
	 int renegade = 40;
	 int shiningStars = 50;  

	//magic
	 int light = 15;
	 int flame = 25;
	 int snow = 150;

	 //itmes
	 int poten = 30;
	 int snikers = 100;
	 int powerbar = 200;
	
	//build player
	Player Maverick;
	Maverick.hp = 1220;
	Maverick.mp = 220;
	Maverick.sp = 100;
    
	Player Cap;
	Cap.hp = 50;
	Cap.mp = 100;
	Cap.sp = 155;

	Player Jen;
	Jen.hp = 1555;
	Jen.mp = 555;
	Jen.sp = 111;


	//build bot
	Bot ninja;
	ninja.hp = 500;
	ninja.atk = 20;

	//array to hold characters
	//This is for characters 
	Player players[3];
	players[0] = Maverick;
	players[1] = Cap;
	players[2] = Jen;

	

	players[0].hp = 1500;

	//print off player data
	cout << "Maverick" << endl;
	cout << "Health " << Maverick.hp <<endl;
	cout << "Magic " << Maverick.mp <<endl;
	cout << "Skill " << Maverick.sp <<endl;
	cout <<endl;

	//print off ninja
	cout << "Enemy Ninja Health " << ninja.hp <<endl;
	
	//player battle starts
	while(ninja.hp > 0 || Maverick.hp < 0) //fight until ninja or player dies
	{

		srand(time(0)); //seeds	
		int randNum = rand();
		int die = (randNum % 100) +1; //gets number between 1 - 100

		
		//attack input code	
		cout << "Attack!" << endl;
		char button; //input for button pressed
		cin >> button;
		//input is either x v or s on key board.

		switch(button){
			case 'x':
				if(die <= 20)
				{
					ninja.hp -= (slash * .20);//does 20 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 30)
				{
					ninja.hp -= (slash * .30);//does 30 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 40)
				{
					ninja.hp -= (slash * .40);//does 40 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 50)
				{
					ninja.hp -= (slash * .50);//does 50 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 60)
				{
					ninja.hp -= (slash * .60);//does 60 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 70)
				{
					ninja.hp -= (slash * .70);//does 70 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 80)
				{
					ninja.hp -= (slash * .80);//does 80 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 90)
				{
					ninja.hp -= (slash * .90);//does 90 % of damage
					cout<<die<<"%"<<endl;
				}else if(die >= 90)
				{
					ninja.hp -= (slash + 20);//does 30 % of damage
					cout<<die<<"% Critical Hit!"<<endl;
				}
				
				break;
			case 'v':
				
				if(die <= 20)
				{
					ninja.hp -= (flameSlash * .20);//does 20 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 30)
				{
					ninja.hp -= (flameSlash * .30);//does 30 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 40)
				{
					ninja.hp -= (flameSlash * .40);//does 40 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 50)
				{
					ninja.hp -= (flameSlash * .50);//does 50 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 60)
				{
					ninja.hp -= (flameSlash * .60);//does 60 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 70)
				{
					ninja.hp -= (flameSlash * .70);//does 70 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 80)
				{
					ninja.hp -= (flameSlash * .80);//does 80 % of damage
					cout<<die<<"%"<<endl;
				}else if(die <= 90)
				{
					ninja.hp -= (flameSlash * .90);//does 90 % of damage
					cout<<die<<"%"<<endl;
				}else if(die >= 90)
				{
					ninja.hp -= (flameSlash + 20);//does 30 % of damage
					cout<<die<<"% Critical Hit!"<<endl;
				}
				break;


			case 's':

				ninja.hp = ninja.hp -  (shiningStrike * (die/100));
				cout<<die<<" Damage "<<endl;
				cout<<ninja.hp<<endl;
				break;

			case 'l':
				cout << "Skill Wheel" <<endl;
				cout << "1 for Power Dive" <<endl;
				cout << "2 for Power Charge" <<endl;
				cout << "3 for Wild Strike" <<endl;
				cout << "4 for Renegade" <<endl;
				cout << "5 for Shining Stars" <<endl;
			
				int button1;
				cin >> button1;
				//inner if else 
				if(button1 == 1)
				{
					ninja.hp -= powerDive;
			
				}else if (button1 == 2)
				{
					ninja.hp -= powerCharge;

				}else if(button1 == 3)
				{
					ninja.hp -= wildStrike;
			
				}else if (button1 == 4)
				{
					ninja.hp -= renegade;
				}else if(button1 == 5)
				{
					ninja.hp -= shiningStars;
				}
				break;
			
			case 'r':
				cout << "Press 1 for Light" <<endl;
				cout << "Press 2 for Flame" <<endl;
				cout << "Press 3 for Snow" <<endl;
				int button2;
				cin >> button2;
				//inner if else
				if (button2 == 1)
				{
					Maverick.hp += light;
					cout<<"Health Regined"<<endl;
				}else if(button2 == 2)
				{
					ninja.hp -= flame;
				}else if(button2 == 3)
				{
					ninja.hp -= snow;
				}
				break;

			case 'i':
				cout << "Press 1 for Poten" <<endl;
				cout << "Press 2 for Snikers" <<endl;
				cout << "Press 3 for PowerBar" <<endl;
				int button3;
				cin >> button3;
				//inner if else
				if(button3 == 1)
				{
					Maverick.hp += poten;
				}else if(button3 == 2)
				{
					Maverick.hp += snikers;
				}else if (button3 == 3)
				{
					Maverick.hp += powerbar;
				}
				break;

			case 'd':
				int tempAtt;
				tempAtt = ninja.atk/2;
				Maverick.hp -= tempAtt;
				break;

			case 'c':
				//charater switch command

				break;

	
		}//end of switch for input
		
			
		cout << "Enemy Ninja Health " << ninja.hp <<endl;
		atb = false;
		//ninja stricks like the flu
		Maverick.hp -= ninja.atk;

		atkTimer();
		atb = true; //player can attack now

	
	}//end of while




    return 0;
}

when you do:
char button; //input for button pressed
cin >> button;

Some times its works bad with cin char
I think you ca try to do
scanf("%c",&button);


And maybe you must use fflush to flush ios
Thanks for the input;
I tried the
scanf("%c",&button);
but it still gave the same problme but thne it went though the simulation twice instead of once.
die is an integer from 1 to 100. Therefore die/100 is one if die==100 and zero in every other case. Fix it by doing it die/100.0. This forces your compiler to make a double division (instead of int). It should be fine now.

EDIT: OODAMA RASENGAN!!!
Last edited on
Thanks Master, that fixed it. ORO and I just got out of my first calculus class last semester.
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