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#include <iostream>
class Complex {
public:
Complex (double re = 0.0, double im = 0.0);
double sqnorm ();
Complex & operator ++ ();
Complex operator ++ (int);
Complex operator + (const Complex & c);
Complex operator - (const Complex & c);
bool operator < (Complex a);
private:
double mRe;
double mIm;
// friend:
friend std::ostream & operator << (std::ostream & out, const Complex & c);
};
Complex::Complex(double re, double im)
: mRe { re },
mIm { im }
{
}
double Complex::sqnorm()
{
return mRe*mRe + mIm*mIm;
}
Complex & Complex::operator ++ ()
{
++mRe;
++mIm;
return *this;
}
Complex Complex::operator ++ (int)
{
Complex result(*this);
++(*this);
return result;
}
Complex Complex::operator + (const Complex & c)
{
return Complex(c.mRe + mRe, c.mIm + mIm);
}
Complex Complex::operator- (const Complex & c)
{
return Complex(-c.mRe + mRe, -c.mIm + mIm);
}
bool Complex::operator < (Complex a)
{
if (sqnorm() < a.sqnorm()) {
return true;
}
return false;
}
std::ostream & operator << (std::ostream & out, const Complex & c)
{
out << c.mRe << ' ';
if (c.mIm >= 0) {
out << "+ " << c.mIm << "i";
} else {
out << c.mIm << "i";
}
return out;
}
template <typename tip_celula> class VECT;
template <typename tip_celula>
std::ostream & operator<<(std::ostream & out, VECT<tip_celula> & c);
template <typename tip_celula>
class VECT {
public:
VECT();
void append(tip_celula valoare);
tip_celula remove();
tip_celula & operator[] (int index);
tip_celula at(int index); // should check boundaries!!
~VECT();
private:
tip_celula * start;
int numar_celule;
// friend:
friend std::ostream & operator<< <>(std::ostream & out, VECT<tip_celula> & c);
};
template <typename tip_celula>
VECT<tip_celula>::VECT()
: start { nullptr },
numar_celule {}
{
}
template <typename tip_celula>
void VECT<tip_celula>::append(tip_celula valoare)
{
int new_numar_celule = numar_celule + 1;
tip_celula * new_start = new tip_celula[new_numar_celule];
for (int i = 0; i < numar_celule; ++i) {
new_start[i] = start[i];
}
new_start[numar_celule] = valoare;
numar_celule = new_numar_celule;
if (start != nullptr) {
delete [] start;
start = new_start;
} else {
start = new_start;
}
}
template <typename tip_celula>
tip_celula VECT<tip_celula>::remove()
{
if (numar_celule < 1) {
// throw?
// return? What?
// anywhay, exit - so, whe can assume numar_celule > 0
}
if (numar_celule > 1) {
tip_celula result = start[numar_celule-1];
--numar_celule;
return result;
}
tip_celula result = start[0];
delete [] start;
start = nullptr;
return result;
}
template <typename tip_celula>
tip_celula & VECT<tip_celula>::operator[] (int index)
{
return start[index];
}
template <typename tip_celula>
tip_celula VECT<tip_celula>::at(int index) // should check boundaries!!
{
return start[index];
}
template <typename tip_celula>
VECT<tip_celula>::~VECT()
{
delete [] start;
}
template <typename tip_celula>
std::ostream & operator<< (std::ostream & out, VECT<tip_celula> & c)
{
for (int i = 0; i < c.numar_celule; ++i) {
out << c[i] << ' ';
}
return out;
}
void incrementByVal(int a);
void incrementByRef(int & a);
template <typename T> T getMint(T a, T b);
int minOf(int a, int b);
int mainSubiect2();
int main()
{
mainSubiect2();
}
void incrementByVal(int a) // This function is totally pointless
{ // Maybe you want to return the incremented value?
++a;
}
void incrementByRef(int & a)
{
++a;
}
template <typename T>
T getMint(T a, T b)
{
if (a < b) {
return a;
} else {
return b;
}
}
int minOf(int a, int b)
{
if (a < b) {
return a;
} else {
return b;
}
}
int mainSubiect2()
{
std::cout << "Please provide 4 integers separated by spaces: ";
int a, b, c, d;
std::cin >> a;
std::cin >> b;
std::cin >> c;
std::cin >> d;
Complex c1(a,b),
c2(c,d);
VECT<Complex> myvec;
myvec.append(c1);
myvec.append(c2);
std::cout << c1 << '\n';
std::cout << c2 << '\n';
std::cout << myvec << '\n';
std::cout << myvec[0] << '\n';
std::cout << c1 + c2 << '\n';
std::cout << c1 - c2 << '\n';
VECT<int> vectorint;
vectorint.append(a);
vectorint.append(b);
vectorint.append(c);
vectorint.append(d);
std::cout << vectorint[3] << '\n';
return 0;
}
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