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#include <string>
#include <cmath>
using namespace std;
class Polygon {
protected:
Polygon(double x, double y);
int numPoints;
string shapeName;
public:
Polygon(){};
void setPoints (double x, double y, int numP);
// Writes shapeName and all vertices to the screen
void displayPoints();
double getPerimeter ();
};
void Polygon::setPoints(double x, double y, int numP) {
double setX[10], setY[10];
setX[numP] = x;
setY[numP] = y;
}
double Polygon::getPerimeter(double x, double y, int numP){
double setX[10], setY[10];
for(int i=0;i<numP;i++){
double Perim = sqrt(pow(setX[i]-setX[i+1],2)-pow(setY[i]-setY[i+1],2));
return 0;
}
class Triangle : public Polygon {
public:
Triangle() {};
Triangle(double x1, double y1, double x2, double y2, double x3, double y3);
double getArea();
int numPoints = 6;
//void setPoints(double x[],double y[], int numP);
string shapeName = "Triangle";
};
Triangle::Triangle (double x1, double y1, double x2, double y2, double x3, double y3){
setPoints(x1, y1, 0);
setPoints(x2, y2, 1);
setPoints(x3, y3, 2);
}
double Triangle::getArea(){
double setX, setY;
abs((setY[2]-setY[1])*setX[0]-(setX[2]-setX[1]*setY[0]+setX[2]*setY[1]-setY[2]*setX[1]))/sqrt(pow(setY[2]-setY[1],2)+pow(setX[2]-setX[1],2));
}
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