Template: Multiple choice
Aug 30, 2018 at 1:21pm UTC
I want to create a multiple choice/rpg text game type template from scratch. I want to use pointers to allow there to be a pointing to different cases. I don't like switch statements as they are limited to simple chars, and are harder to reuse.
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#include "stdafx.h"
#include <iostream>
#include <string>
#include"RaezersIO.h"
using namespace std;
int main()
{ while (true )
{
Quiz* Askquestions = new Quiz();
Askquestions->Setoutput("Hello, are you here to...\n" );
Askquestions->Setoutput("A. eat\n B. Drink\n C. Party\n D. Study" );
Askquestions->Ask();
Askquestions->A = "Great!" ;
Askquestions->B = "Go away!" ;
Askquestions->C = "Not so great!" ;
Askquestions->D = "Good for you!" ;
Askquestions->Ask();
delete Askquestions;
}
}
// template:
#pragma once
#include <iostream>
#include <string>
using namespace std;
class IO
{
public : //use private storage
//camel casing
IO() { };
string userinput = " " ;
string* stringpointer = &PrintOutput; // should point to a different case of A,B,C,D
// and print once.
string Setoutput(string PrintOutput)
{
(*stringpointer = PrintOutput);
cout << (*stringpointer);
return (*stringpointer);
}
string StoreInput() // getter.
{
userinput = " " ;
cin >> userinput;
cout << endl;
return userinput; // returns an input that the user has typed.
}
private :
string PrintOutput = " " ;
};
/* This inherited class should
operate similar to a switch statement.
It should take in strings, but we aren't using D.
We can't pass strings into a switch statement.*/
class Quiz:public IO//Multiple choice, or text game template.
{ public :
string EmptyString = "" ;//set Cases to an empty string.
string A = "" ;
string B = "" ;
string C = "" ;
string D = "" ;
bool printA = false ;
bool printB = false ;
bool printC = false ;
bool printD = false ;
string Cases = " " ;
void CasePrint()
{
Setoutput(*stringpointer);
}
string Ask()//Points to each case, or multiple choice.
{
Choice();
if ((*Casepointer)=="A" ||"a" )
{
printA = false ;
if ( printA == true )
{
stringpointer = &A; // Set the response per case.
(*stringpointer) = A; // set this to whatever is stored in case A.
CasePrint();
}
else { printA = false ; }
}
else if ((*Casepointer) == "B" || "b" )
{
printB = true ;
if (printB == true )
{
stringpointer = &B;
(*stringpointer) = B;
CasePrint();
}
else { printB = false ; }
}
else if ((*Casepointer) == "C" || "c" )
{
printC = true ;
if (printC == true )
{
stringpointer = &C;
(*stringpointer) = C;
CasePrint();
}
else { printC = false ; }
}
else if ((*Casepointer) == "D" || "d" )
{
printD = true ;
if (printD == true )
{
stringpointer = &D;
(*stringpointer) = D;
CasePrint();
}
else { printD = false ; }
}
else
{
Setoutput("Error!" );
}
return *stringpointer;
}
void Choice()//take in each individual choice and set the pointer to
{ //to the provided case.
cin >> Cases;
Casepointer = &Cases;
}
private :
string* Casepointer=&EmptyString;//points to each case.
};
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