Change window color when clicked on, GUI programming

Hello all!
I am writing a board game at the moment, and some of the tiles on the board are rectangular in shape.
I'm using a separate window for each tile, and I want to change its color when I click on it.
The problem is though, when I create the window, I can set the color of it there and then, but how do I change its color at a later time by clicking on it? I can't see where I can pass the parameter in the following code
Any help would be greatly appreciated.

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#include <windows.h>

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);   // Prototypes defined here
LRESULT CALLBACK PanelProc(HWND, UINT, WPARAM, LPARAM);
void RegisterRedPanel(void);
void RegisterBluePanel(void);


int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
			LPSTR lpCmdLine, int nCmdShow )
{
  MSG  msg ;
  WNDCLASS wc = {0};
  wc.lpszClassName = TEXT( "Windows" );
  wc.hInstance     = hInstance ;
  wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
  wc.lpfnWndProc   = WndProc ;
  wc.hCursor       = LoadCursor(0,IDC_ARROW);

  RegisterClass(&wc);
  CreateWindow( wc.lpszClassName, TEXT("Windows"),
                WS_OVERLAPPEDWINDOW | WS_VISIBLE,
                100, 100, 250, 180, 0, 0, hInstance, 0);

  while( GetMessage(&msg, NULL, 0, 0)) {
    TranslateMessage(&msg);
    DispatchMessage(&msg);
  }
  return (int) msg.wParam;
}

LRESULT CALLBACK WndProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{


  switch(msg)
  {
    case WM_CREATE: // On creation of the window, do the following:
    {

	RegisterRedPanel(); // Register panel before creating it!
	CreateWindow(TEXT("RedPanel"), NULL,    // Then create it before registering another panel!
		WS_CHILD | WS_VISIBLE,  
		20, 20, 80, 80,
		hwnd, (HMENU) 1, NULL, NULL);

	RegisterBluePanel();        
	CreateWindow(TEXT("BluePanel"), NULL,
		WS_CHILD | WS_VISIBLE,
		120, 20, 80, 80,
		hwnd, (HMENU) 2, NULL, NULL);

	break;
    }

    case WM_DESTROY:    // When the user attempts to close the window, close it.
    {
        PostQuitMessage(0);
        break;
    }
  }
  return DefWindowProc(hwnd, msg, wParam, lParam);
}

LRESULT CALLBACK PanelProc( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{

  switch(msg)
  {
    case WM_LBUTTONUP:
    {

        Beep(50, 40);   // Makes a noise happen when you click on the red or blue panel(The proceure the panels follow, in other words)
        break;
    }
  }
  return DefWindowProc(hwnd, msg, wParam, lParam);
}

LRESULT CALLBACK PanelProc2( HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam )
{

  switch(msg)
  {
    case WM_LBUTTONUP:
    {
        // Possibly place function in here to change colour of the rectangle?
        break;
    }
  }
  return DefWindowProc(hwnd, msg, wParam, lParam);
}


void RegisterRedPanel(void) {

  HBRUSH hbrush = CreateSolidBrush(RGB(255, 0, 0)); // Use CreateSolidBrush() to create a coloured window background, WILL NEED THIS!!! :-)

  WNDCLASS rwc = {0};
  rwc.lpszClassName = TEXT( "RedPanel" );
  rwc.hbrBackground = hbrush;
  rwc.lpfnWndProc   = PanelProc ;   // Calls the panel procedure
  rwc.hCursor       = LoadCursor(0,IDC_ARROW);
  RegisterClass(&rwc);

}

void RegisterBluePanel(void) {

  HBRUSH hbrush = CreateSolidBrush(RGB(0, 0, 255));

  WNDCLASS rwc = {0};
  rwc.lpszClassName = TEXT( "BluePanel" );
  rwc.hbrBackground = hbrush;
  rwc.lpfnWndProc   = PanelProc2 ;   // again,calls the panel procedure
  rwc.hCursor       = LoadCursor(0,IDC_ARROW);
  RegisterClass(&rwc);

}

void changeCol(WNDCLASS bla)
{
    HBRUSH hbrush = CreateSolidBrush(RGB(255, 255, 0));
    bla.hbrBackground = hbrush;
}


Put more simply, how do I change the color of a window's background by clicking somewhere inside the window?
Thanks in advance!
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