RNG Help

When i choose an amount of players ranging from 3-5 (only have 2-5 as of now)
the numbers that are outputed are suppose to be random and come out the same 99.9% of the time, and i dont know how to make it so that it actualy ouputs random numbers.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
  #include <iostream> //I/O Library -> cout,endl
#include <iomanip>  //Format Library
#include <cstdlib>  //Rand/Srand
#include <ctime>    //Time
#include <fstream>  //File i/o
using namespace std;//namespace I/O stream library created

//User Libraries


//Global Constants


//Math, Physics, Science, Conversions, 2-D Array Columns


//Function Prototypes


//Execution Begins Here!
int main(int argc, char** argv) {
    //Seed the random number function
    srand(static_cast<unsigned int>(time(0)));
    
    
    //Declare Variables
    int numPlay,//Number of Players
        winner,//Winner of the game
        loser;//Who lost the game
    int die1,die2,sum1,sum2,sum3,sum4,sum5,sum6,sum7,sum8,sum9; 
    int p1,p2,p3,p4,p5,p6,p7,p8,p9;//players in the game
    int lives1=6,//Number of lives/person
        lives2=6,
        lives3=6,
        lives4=6,
        lives5=6,
        lives6=6,
        lives7=6,
        lives8=6,
        lives9=6;
    
    cout<<"How many players are there from 2 to 10?\n";
    cin>>numPlay;
    
    do{
        if(numPlay==2){
            int die1={rand()%6+1};  //[1,6]
             int die2={rand()%6+1};  //[1,6]
             int sum1=die1+die2;
             p1=sum1;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum2=die1+die2;
             p2=sum2;
        }
        
        if(p1>p2){
            lives2--;
        }else{
            lives1--;
        }
    }while(lives1>0 && lives2>0);
    
    
    do{
        if(numPlay==3){
             int die1={rand()%6+1};  //[1,6]
             int die2={rand()%6+1};  //[1,6]
             int sum1=die1+die2;
             p1=sum1;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum2=die1+die2;
             p2=sum2;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum3=die1+die2;
             p3=sum3;
        }
        
        if(p2>p1 && p3>p1)
            lives1--;
        if(p1>p2 && p3>p2)
            lives2--;
        if(p2>p3 && p1>p3)
            lives3--;
        
    }while(lives1>0 && lives2>0 && lives3>0);
    
    
    do{
        if(numPlay==4){
             int die1={rand()%6+1};  //[1,6]
             int die2={rand()%6+1};  //[1,6]
             int sum1=die1+die2;
             p1=sum1;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum2=die1+die2;
             p2=sum2;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum3=die1+die2;
             p3=sum3;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum4=die1+die2;
             p4=sum4;
        }
        
        if(p2>p1 && p3>p1 && p4>p1)
            lives1--;
        if(p1>p2 && p3>p2 && p4>p2)
            lives2--;
        if(p2>p3 && p1>p3 && p4>p3)
            lives3--;
        if(p1>p4 && p2>p4 && p3>p4)
            lives4--;
    }while(lives1>0 && lives2>0 && lives3>0 && lives4>0);
    
    
    do{
        if(numPlay==5){
             int die1={rand()%6+1};  //[1,6]
             int die2={rand()%6+1};  //[1,6]
             int sum1=die1+die2;
             p1=sum1;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum2=die1+die2;
             p2=sum2;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum3=die1+die2;
             p3=sum3;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum4=die1+die2;
             p4=sum4;
             die1={rand()%6+1};  //[1,6]
             die2={rand()%6+1};  //[1,6]
             int sum5=die1+die2;
             p5=sum5;
        }
        
        if(p2>p1 && p3>p1 && p4>p1 && p5>p1)
            lives1--;
        if(p1>p2 && p3>p2 && p4>p2 && p5>p2)
            lives2--;
        if(p2>p3 && p1>p3 && p4>p3 && p5>p3)
            lives3--;
        if(p1>p4 && p2>p4 && p3>p4 && p5>p4)
            lives4--;
        if(p1>p5 && p2>p5 && p3>p5 && p4>p5)
            lives4--;
    }while(lives1>0 && lives2>0 && lives3>0 && lives4>0 && lives5>0);
    //Initialize
    
    
    //Initial Variables
    
    
    //Map/Process Input to Outputs

    
    //Display outputs
    if(numPlay==2){
    cout<<lives2<<lives1<<endl;
    }
    if(numPlay==3){
    cout<<lives1<<lives2<<lives3<<endl;
    }
    if(numPlay==4){
    cout<<lives1<<lives2<<lives3<<lives4<<endl;
    }
    if(numPlay==5){
    cout<<lives1<<lives2<<lives3<<lives4<<lives5<<endl;
    }
    //Exit program!
    return 0;
}
When you find yourself creating a bunch of numbered variables you should switch to arrays. Arrays allow you to write your code with indexed loops instead of repeating code fragments with different variable names.
Topic archived. No new replies allowed.