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//========================================
// Cube - Save/Load
//========================================
#include<iostream>
#include<fstream>
using namespace std;
struct Point3
{
Point3();
Point3(float x, float y, float z);
void save(ofstream& outFile);
void load(ifstream& inFile);
void print();
float mX;
float mY;
float mZ;
};
void Point3::save(ofstream& outFile)
{
outFile << mX << mY << mZ;
}
void Point3::load(ifstream& inFile)
{
inFile >> mX >> mY >> mZ;
}
Point3::Point3()
{
mX = mY = mZ = 0.0f;
}
Point3::Point3(float x, float y, float z)
{
mX = x;
mY = y;
mZ = z;
}
int main()
{
Point3 cube[8];
cube[0] = Point3(-1.0f, -1.0f, -1.0f);
cube[1] = Point3(-1.0f, 1.0f, -1.0f);
cube[2] = Point3(1.0f, 1.0f, -1.0f);
cube[3] = Point3(1.0f, -1.0f, -1.0f);
cube[4] = Point3(-1.0f, -1.0f, 1.0f);
cube[5] = Point3(-1.0f, 1.0f, 1.0f);
cube[6] = Point3(1.0f, 1.0f, 1.0f);
cube[7] = Point3(1.0f, -1.0f, 1.0f);
ofstream outFile("pointdata.txt");
if (outFile)
{
for (int i = 0; i < 8; ++i)
cube[i].save(outFile);
outFile.close();
}
cube[0] = Point3(0, 0, 0);
cube[1] = Point3(0, 0, 0);
cube[2] = Point3(0, 0, 0);
cube[3] = Point3(0, 0, 0);
cube[4] = Point3(0, 0, 0);
cube[5] = Point3(0, 0, 0);
cube[6] = Point3(0, 0, 0);
cube[7] = Point3(0, 0, 0);
cout << "BEFORE LOADING..." << endl << endl;
for (int i = 0; i < 8; ++i)
{
cout << "cube[" << i << "] = ";
cout << "(";
cout << cube[i].mX << ", ";
cout << cube[i].mY << ", ";
cout << cube[i].mZ << ")" << endl;
}
ifstream inFile("pointdata.txt");
if (inFile)
{
for (int i = 0; i < 8; ++i)
cube[i].load(inFile);
inFile.close();
}
cout << "\nAFTER LOADING..." << endl << endl;
for (int i = 0; i < 8; ++i)
{
cout << "cube[" << i << "] = ";
cout << "(";
cout << cube[i].mX << ", ";
cout << cube[i].mY << ", ";
cout << cube[i].mZ << ")" << endl;
}
cout << "\n";
system("pause");
}
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