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#include "stdafx.h"
#include <iostream>
#include <iomanip>
#include <complex>
#include <string>
#include <set>
using namespace std;
void Help();
int Battle();
int Nation();
int Map();
void Ver();
int Load(string &Army1, string &Army2, string &Army3, string &Army4, string &Army5, string &Army6, string &Army7, string &Army8, string &Army9, string &Army10);
class Nation
{
public:
string Name;
string Serial;
//General Stats
int Period;
int Ideology;
int PlayerName;
int National_Morale;
int Population;
int Economy;
int Treasury;
//Core Tech Stats
int Mathematics;
int Physics;
int Chemistry;
int Biology;
int Society;
//Tech stats
int Logic;
int Statistics;
int Energy;
int Astronomy;
int Resources;
int Materials;
int Genetics;
int Nature;
int Culture;
int Diplomacy;
int Information;
int Medicine;
int Agriculture;
int Engineering;
//Resource stats
int Natural_Radioactive_Materials;
int Rare_Earth_Metals;
int Minerals;
int Arable_Land;
int Energetic_Material_and_Fuel;
int Marine_Resources;
int Bio_Material;
int Strategic_Resources;
};
class Army
{
public:
string Commander;
string Serial;
int Stance;
int ArmyType;
int Movement_Speed;
int Offense;
int Defense;
int Strength;
int Movement_Point;
int Unit_Morale;
int Unit_Count;
int Unit_Type;
};
class Support
{
public:
string Name;
string Serial;
int Firepower;
int Type;
int Accuracy;
};
class Commander
{
public:
string Name;
string Serial;
int Loyalty;
int Land_Ability;
int Air_Ability;
int Naval_Ability;
int Potential;
int Rank;
};
int main()
{
int CurrentSeason = 1;
int Active = 1;
//ArmyLoad
string Army1 = "Empty Slot";
string Army2 = "Empty Slot";
string Army3 = "Empty Slot";
string Army4 = "Empty Slot";
string Army5 = "Empty Slot";
string Army6 = "Empty Slot";
string Army7 = "Empty Slot";
string Army8 = "Empty Slot";
string Army9 = "Empty Slot";
string Army10 = "Empty Slot";
//NationLoad
//MapLoad
cout << "Welcome to the simulation, what is your request? (Enter [help] to see available commands.)" << endl;
while (Active == 1)
{
string Command;
cin >> Command;
if (Command == "help")
{
Help();
}
else if (Command == "battle")
{
Battle();
}
else if (Command == "nation")
{
Nation();
}
else if (Command == "map")
{
Map();
}
else if (Command == "load")
{
Load(Army1, Army2, Army3, Army4, Army5, Army6, Army7, Army8, Army9, Army10);
}
else if (Command == "version")
{
Ver();
}
}
return 0;
}
void Help()
{
cout << "This is a list of executable commands that can be entered into the program:" << endl;
cout << "" << endl;
cout << "To initiate a battle simulation: [battle]" << endl;
cout << "To initiate a economic simulation: [nation]" << endl;
cout << "To initiate a map-based simulation: [map]" << endl;
cout << "To create or load a nation or an army: [load]" << endl;
cout << "To check the version of this product: [version]" << endl;
}
int Battle()
{
char ArmyName;
char SupportName1;
char SupportName2;
char SupportName3;
char SupportName4;
cout << "Please select army:" << endl;
cin >> ArmyName;
cout << "Please enter the name of the first support army: (enter [0] if none)" << endl;
cin >> SupportName1;
cout << "Please enter the name of the second support army: (enter [0] if none)" << endl;
cin >> SupportName2;
cout << "Please enter the name of the third support army: (enter [0] if none)" << endl;
cin >> SupportName3;
cout << "Please enter the name of the fourth support army: (enter [0] if none)" << endl;
cin >> SupportName4;
return 0;
}
int Nation()
{
return 0;
}
int Map()
{
return 0;
}
void Ver()
{
cout << "The current version is 1.0." << endl;
}
int Load(string &Army1, string &Army2, string &Army3, string &Army4, string &Army5, string &Army6, string &Army7, string &Army8, string &Army9, string &Army10)
{
cout << "Armies:" << endl;
cout << Army1 << endl;
cout << Army2 << endl;
cout << Army3 << endl;
cout << Army4 << endl;
cout << Army5 << endl;
cout << Army6 << endl;
cout << Army7 << endl;
cout << Army8 << endl;
cout << Army9 << endl;
cout << Army10 << endl;
cout << "" << endl;
cout << "Nations:" << endl;
cout << "-" << endl;
cout << "" << endl;
cout << "Nations:" << endl;
cout << "-" << endl;
cout << "" << endl;
string ObjectChoice;
cout << "Do you want to create an object or load one? (enter [create] or [load])" << endl;
cin >> ObjectChoice;
if (ObjectChoice == "create")
{
cout << "What object do you want to create?" << endl;
int TypeChoice;
cin >> TypeChoice;
}
if (ObjectChoice == "load")
{
cout << "Please enter the associated statistics serial of the object:" << endl;
string InputS;
cin >> InputS;
cout << "Which slot do you want to save it in? (enter an interger from 1 to 10)" << endl;
int SlotNum;
cin >> SlotNum;
if (SlotNum <= 10 || SlotNum >= 1)
{
cout << "Value valid, processing..." << endl;
if (InputS[1] == 'A')
{
cout << "Army has been loaded" << endl;
Army1 = 1;
}
if (InputS[1] == 'N')
{
cout << "Nation had been loaded" << endl;
}
}
else
{
cout << "Invalid input" << endl;
cin >> SlotNum;
}
}
return 0;
}
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