I learned C++ Now what?

Feb 26, 2018 at 1:25am
Hello

For the past year I finally got into learning C++. I Picked up the C++ Primer Plus book and everything went pretty good.
I want to make games, primarily, and music related stuff like VST's and so on.
I dabbled a little bit with SDL following LazyFoo's guides and a few videos on youtube. However, I think that dealing with all of that might be a bit too hard for me right now.

What should I be doing?
How do I practice?
Is it okay for me to keep trying SDL?
What if I want to make something else non game related? Like a simple windows program for a shop or something among those lines.

Thanks!..

Feb 26, 2018 at 2:36am
Well if you really don't know, you should take a class or something.
Feb 26, 2018 at 2:42am
Anything, just do anything, if you have a problem, try solving it with software.
Feb 26, 2018 at 1:22pm
If it is games you like, then make a few. Try 2-d first, then move on to 3-d. As for 2-d games, I would highly suggest making the switch to sfml. The tutorials given with sfml are much easier and faster to learn. You'll be making games before you know it!
Feb 26, 2018 at 1:43pm
I am in a similar situation. I am studying C++ Primer Plus still. I decided to register for the CLA(C Certificate) from C++ Institute https://cppinstitute.org/
I will probably end up studying more about STL when I finish C++ Primer Plus.
Feb 26, 2018 at 8:12pm
brianbathorycpp wrote:
I Picked up the C++ Primer Plus
rjphares wrote:
I am studying C++ Primer Plus still.

Why would that knock-off become anyone's choice? Actual C++ books can be found here: https://stackoverflow.com/a/388282/273767

rjphares wrote:
I decided to register for the CLA (C Certificate) from C++ Institute https://cppinstitute.org/

Nobody recognizes their "certificates" any more than any other poorly-written web tutorials for beginners. But I suppose it doesn't hurt as long as you don't give them money.

To give a constructive comment, I think the best entry to career programming is through fixing bugs in the open-source software you care about. In anything that's actually used, from compilers and browsers to small utilities and libraries, there are plenty of low-priority open issues, and some of them are simple to fix (I suppose not too many interesting games are both open-sourced and actively maintained, though). And if you want to be a hobbyist programmer, then carve your own paths, use whatever you like, build grand designs or small toys, as long as it's fun.
Last edited on Feb 26, 2018 at 8:15pm
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