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struct Move {
int x;
int y;
uint32_t index;
};
Move m;
using std::cout;
using std::endl;
/* Initialization of 8x8 board, fill the array with -1 */
void initboard() {
for (int x = 0; x < 8; x++) {
for (int y = 0; y < 8; y++) {
board[x][y] = -1;
}
}
}
/* Output the current board array */
void printboard(int arr[8][8]) {
for (int x = 0; x < 8; x++) {
for (int y = 0; y < 8; y++) {
cout << std::setw(2) << arr[x][y] << " ";
}
cout << endl;
}
}
bool constraints(int k, int b) {
if ((k < 0) || (b < 0) || (k > 7) || (b > 7) ) {
return true;
}
else {
return false;
}
}
bool empty(int k, int b) {
if ((board[k][b] < 0) && !constraints(k,b)) {
return true;
}
else {
return false;
}
}
int movesavailable(int a, int b) {
int count = 0;
for (int i = 0; i < 8; ++i) {
if (empty(a, b) == true) {
count++;
}
}
return count;
}
bool heuristic(Move a) {
int idx = -1;
int deg = 9;
int x, y, c;
int select = rand() % 8;
for (int i = 0; i < 8; ++i) {
int k = (select + i) % 8;
x = a.x + cx[k];
y = a.y + cy[k];
if ((empty(x, y) == true) && (c = movesavailable(x,y)) < 9) {
idx = k;
deg = c;
}
}
if (idx == -1) {
return false;
}
x = m.x + cx[idx];
y = m.y + cy[idx];
board[x][y] = board[m.x][m.y] + 1;
printboard(board);
m.x = x;
m.y = y;
return true;
}
bool onedeg(int x, int y, int xx, int yy)
{
for (int i = 0; i < 8; ++i)
if (((x + cx[i]) == xx) && ((y + cy[i]) == yy))
return true;
return false;
}
bool findpath() {
for (int i = 0; i < 64 - 1; ++i)
if (heuristic(m) == 0)
return false;
if (!onedeg(m.x, m.y, first.x, first.y))
return false;
printboard(board);
return true;
}
int main()
{
srand(time(0));
int m1 = rand()%8;
int m2 = rand()%8; //random
m.x = m1;
m.y = m2;
m.index = 0;
initboard();
board[m1][m2] = 1;
while (!findpath()) {
;
}
printboard(board);
return 0;
}
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