operator << and >> another way...
Hello! I got definitions of >> and << operator:
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ostream& operator<<(ostream& out, Vector2D& vector)
{
out<<"X "<<vector.x<<endl<<"Y: "<<vector.y;
return out;
}
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istream& operator>>(istream& in, Vector2D& vector)
{
cout<<"X: ";
in>>vector.x;
cout<<"Y: ";
in>>vector.y;
return in;
}
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but i must use in definition of this operators functions Get:
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void Vector2D::Get(istream& in)
{
cout<<"X: ";
in>>x;
cout<<"Y: ";
in>>y;
}
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and Put:
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void Vector2D::Put(ostream& out)
{
out<<"X : "<<x; cout<<endl;
out<<"Y "<<y; cout<<endl;
}
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i don't know how to do this because functions Put and Get should return void...
can somebody explain me how to do this?
Last edited on
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ostream& operator << ( ostream& outs, const Vector2D& vector )
{
vector.Put( outs );
return outs;
}
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(Don't forget the
const in the insertion operator signature above.)
The code for the extraction operator is similar:
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istream& operator >> ( istream& ins, Vector2D& vector )
{
vector.Get( ins );
return ins;
}
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Hope this helps.
Last edited on
It helps me so much, thanx!
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