Hey everyone my name is Jonas and i got a question regarding learning for profession.
I have been using C++ for 3-4 months and finaly got all the basics (and a little more) so i know all the commands and everything but i wonder how i should proceed?
should i buy a couple of good books about C++ programming in general or should i buy some books about how to code games?
I am strictly a game programmer by profession and i want to take the best possible way to using C++ in my work life. How fast i get there is of course a
factor but speed is silver and understanding is golden.
Either way i am going with books to learn since that is how i learn the best but feel free to give me tips about this or additional information.
Well... if it's about games, books about DirectX or OpenGL etc would probably be useful. Though once you got down the basics, writing games in C++ isn't much different from writing them in any other language.
Welcome to the forum of insane geeks who think that understanding is golden and the speed is platinum (the speed of their code, at any rate).
I would recommend you buy or check out from your library a few books on each topic. You'll probably end up using C++ for a few more things than just game programming, but if your profession is game programming...
This site and forum also has a couple of good articles.
But seriously ill check out the library got any special authors in mind? i was looking at these books in particular:
Game Engine Architecture /by jason gregory
Game Coding Complete, Third Edition /by mike shaffry
Programming Game AI by Example /by mat buckland
C++ Primer Plus (5th Edition) / by stephen prata
or should the books oriented to games be more oriented towards the general functionality of direct X or openGL?
Some more info:
My general profession is engine coding but i also do a lot of scripting in game. But i just took on the task of C++.