Program with a class containing 2D vector throwing 'std::bad_alloc'.

This is a program to create and play the classic 15 puzzle. This is a homework assignment, with a required puzzle class and a method to play the game. The program compiles fine, but attempting to move the puzzle pieces gives me this error:

terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Aborted


Any hints are greatly appreciated.

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// Program generates a solvable 4x4 slide puzzle for you to play

#include <iostream>
#include <vector>
#include <ctime>
#include <cstdlib>
using namespace std;

class puzzle {
	public:
	vector <vector <int> > squares;
	vector <int> row;

	puzzle() {
		int k = 1;
		for (int i = 0; i < 4; i++) {
			for (int j = 0; j < 4; j++) {
				if (k == 16) k = 0;
				row.push_back( k++ );
			}
			squares.push_back( row );
			row.clear();
		}
	}

	void print() {
		for (int i = 0; i < 4; i++) {
			for (int j = 0; j < 4; j++) {
				cout << squares[i][j] << " ";
				if (squares[i][j] < 10) cout << " ";
			}
			cout << endl;
		}
		cout << endl;
	}

	bool check() {
		int k = 1;
		for (int i = 0; i < 4; i++) {
			for (int j = 0; j < 4; j++) {
				if (k == 16) k = 0;
				if (squares[i][j] != k++)
					return false;
			}
		}
	return true;
	}

	puzzle moveUp() {
		for (int i = 0; i < 4; i++)
			for (int j = 0; j < 4; j++)
				if ((squares[i][j] == 0) && ((i-1) >= 0)) {
					squares[i][j] = squares[i-1][j];
					squares[i-1][j] = 0;
				}
		print();
	}

	puzzle moveRight() {
		for (int i = 0; i < 4; i++)
			for (int j = 0; j < 4; j++)
				if (squares[i][j] == 0 && ((j+1) < 4)) {
					squares[i][j] = squares[i][j+1];
					squares[i][j+1] = 0;
				}
	}

	puzzle moveDown() {
		for (int i = 0; i < 4; i++)
			for (int j = 0; j < 4; j++)
				if (squares[i][j] == 0 && ((i+1) < 4)) {
					squares[i][j] = squares[i+1][j];
					squares[i+1][j] = 0;
				}
	}

	puzzle moveLeft() {
		for (int i = 0; i < 4; i++)
			for (int j = 0; j < 4; j++)
				if (squares[i][j] == 0 && ((j-1) >= 0)) {
					squares[i][j] = squares[i][j-1];
					squares[i][j-1] = 0;
				}
	}

	puzzle checkMove(int x) {
		for (int i = 0; i < 4; i++)
			for (int j = 0; j < 4; j++)
				if (squares[i][j] == 0) {
					if (squares[i-1][j] == x)
						moveUp();
					else if (squares[i][j+1] == x)
						moveRight();
					else if (squares[i+1][j] == x)
						moveDown();
					else if (squares[i][j-1] == x)
						moveLeft();
					else cout << "Invalid selection, choose again.";
				}
	}

	puzzle shuffle() {
		srand (time (NULL));
		for (int i = 0; i < 100; i++) {
			int j = rand() % 4;
			cout << j << endl;
			switch (j) {
				case 0:
					if ((i-1) >= 0)
						moveUp();
					break;
				case 1:
					if ((j+1) <= 3)
						moveRight();
					break;
				case 2:
					if ((i+1) <= 3)
						moveDown();
					break;
				case 3:
					if ((j-1) >= 0)
						moveLeft();
					break;
			}
		}
	}
};

int main() {
	puzzle gameboard;
	int move;
	cout << endl << "Welcome to the 15 puzzle!" << endl;
	gameboard.print();
	cout << "Shuffling game board..." << endl << endl;
	while (gameboard.check()) {
		gameboard.shuffle();
	}
	while (!gameboard.check()) {
		cout << "Your move?  ";
		cin >> move;
		gameboard.checkMove(move);
		gameboard.print();
	}
	cout << "Success!" << endl;
}
In checkMove(), you are going outside of the bounds of your array. When i/j are 0, then very first check will cause bad things to happen.
Ok all I needed was to change the puzzle type to void for my class functions. Thanks.
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