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#include<iostream>
#include<string>
using namespace std;
int main() {
char keeplaying = 'y';
while (keeplaying == 'y') {
char tic[3][3];
const int fill0 = 0;
const int fill1 = 1;
const int fill2 = 2;
cout << "New Game: X goes first." << endl;
cout << "------------------" << endl;;
cout << "|R/C| 0 | 1 | 2 | " << endl;
cout << "| 0 | " << tic[fill0][fill0] << " | " << tic[fill0][fill1] << " | " << tic[fill0][fill2] << " |" << endl;
cout << "| 1 | " << tic[fill1][fill0] << " | " << tic[fill1][fill1] << " | " << tic[fill1][fill2] << " |" << endl;
cout << "| 2 | " << tic[fill2][fill0] << " | " << tic[fill2][fill1] << " | " << tic[fill2][fill2] << " |" << endl;
cout << "X's turn" << endl;
cout << "Where do you want your X placed?" << endl;
cout << "Please select a number and column number seperate by a space." << endl;
char space;
int row;
int column;
bool player = true;
while (player == true) {
cin >> row >> column;
cout << "You have entered row#" << row << endl;
cout << "And column #" << column << endl;
cout << "Thankyou for your selection." << endl;
if (tic[row][column] == 'X' || tic[row][column] == 'Y') {
cout << "choose a different value" << endl;
player = true;
}
else if (row == 0 && column == 0) {
player = false;
tic[fill0][fill0] = { 'X' };
}
else if (row == 1 && column == 0) {
player = false;
tic[fill1][fill0] = { 'X' };
}
else if (row == 2 && column == 0) {
player = false;
tic[fill2][fill0] = { 'X' };
}
else if (row == 0 && column == 1) {
player = false;
tic[fill0][fill1] = { 'X' };
}
else if (row == 1 && column == 1) {
player = false;
tic[fill1][fill1] = { 'X' };
}
else if (row == 2 && column == 1) {
player = false;
tic[fill2][fill1] = { 'X' };
}
else if (row == 0 && column == 2) {
player = false;
tic[fill0][fill2] = { 'X' };
}
else if (row == 1 && column == 2) {
player = false;
tic[fill1][fill2] = { 'X' };
}
else if (row == 2 && column == 2) {
tic[fill2][fill2] = { 'X' };
player = false;
}
else if (row>2||row<0||column>2||column<0) {
cout << "enter a correct value" << endl;
player = true;
}
}
if ('X' == tic[fill0][fill0] && 'X' == tic[fill1][fill0] && 'X' == tic[fill2][fill0]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('X' == tic[fill0][fill1] && 'X' == tic[fill1][fill1] && 'X' == tic[fill2][fill1]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('X' == tic[fill0][fill2] && 'X' == tic[fill1][fill2] && 'X' == tic[fill2][fill2]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('X' == tic[fill0][fill0] && 'X' == tic[fill0][fill1] && 'X' == tic[fill0][fill2]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('X' == tic[fill1][fill0] && 'X' == tic[fill1][fill1] && 'X' == tic[fill0][fill2]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('X' == tic[fill2][fill0] && 'X' == tic[fill2][fill1] && 'X' == tic[fill2][fill2]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('X' == tic[fill0][fill0] && 'X' == tic[fill1][fill1] && 'X' == tic[fill2][fill2]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('X' == tic[fill2][fill0] && 'X' == tic[fill1][fill1] && 'X' == tic[fill0][fill2]) {
cout << "X wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
cout << "------------------" << endl;;
cout << "|R/C| 0 | 1 | 2 | " << endl;
cout << "| 0 | " << tic[fill0][fill0] << " | " << tic[fill0][fill1] << " | " << tic[fill0][fill2] << " |" << endl;
cout << "| 1 | " << tic[fill1][fill0] << " | " << tic[fill1][fill1] << " | " << tic[fill1][fill2] << " |" << endl;
cout << "| 2 | " << tic[fill2][fill0] << " | " << tic[fill2][fill1] << " | " << tic[fill2][fill2] << " |" << endl;
cout << "O's turn." << endl;
cout << "Where do you want your O placed" << endl;
cout << "Please enter row number and column number seperated by a space." << endl;
while (player == false) {
cin >> row >> column;
cout << "You have entered row#" << row << endl;
cout << "and column" << column << endl;
if (tic[row][column] == 'X' || tic[row][column] == 'Y') {
cout << "choose a different value" << endl;
player = false;
}
else if (row == 0 && column == 0) {
player = true;
tic[fill0][fill0] = { 'O' };
}
else if (row == 1 && column == 0) {
player = true;
tic[fill1][fill0] = { 'O' };
}
else if (row == 2 && column == 0) {
player = true;
tic[fill2][fill0] = { 'O' };
}
else if (row == 0 && column == 1) {
player = true;
tic[fill0][fill1] = { 'O' };
}
else if (row == 1 && column == 1) {
player = true;
tic[fill1][fill1] = { 'O' };
}
else if (row == 2 && column == 1) {
player = true;
tic[fill2][fill1] = { 'O' };
}
else if (row == 0 && column == 2) {
player = true;
tic[fill0][fill2] = { 'O' };
}
else if (row == 1 && column == 2) {
player = true;
tic[fill1][fill2] = { 'O' };
}
else if (row == 2 && column == 2) {
player = true;
tic[fill2][fill2] = { 'O' };
}
else if (row > 2 || row < 0 || column>2 || column < 0) {
cout << "Invalid Entry: try again." << endl;
player = false;
}
}
if ('O' == tic[fill0][fill0] && 'O' == tic[fill1][fill0] && 'O' == tic[fill2][fill0]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('O' == tic[fill0][fill1] && 'O' == tic[fill1][fill1] && 'O' == tic[fill2][fill1]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('O' == tic[fill0][fill2] && 'O' == tic[fill1][fill2] && 'O' == tic[fill2][fill2]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('O' == tic[fill0][fill0] && 'O' == tic[fill0][fill1] && 'O' == tic[fill0][fill2]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('O' == tic[fill1][fill0] && 'O' == tic[fill1][fill1] && 'O' == tic[fill0][fill2]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('O' == tic[fill2][fill0] && 'O' == tic[fill2][fill1] && 'O' == tic[fill2][fill2]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('O' == tic[fill0][fill0] && 'O' == tic[fill1][fill1] && 'O' == tic[fill2][fill2]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
else if ('O' == tic[fill2][fill0] && 'O' == tic[fill1][fill1] && 'O' == tic[fill0][fill2]) {
cout << "O wins the game!, keep playing(y/n)?" << endl;
cin >> keeplaying;
}
}
return(0);
}
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