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///////////////////////////////////////FOR EVIL SHIPS////////////////////////////////////////////////
//LOAD BULLET IF FREE
if(bulletEnemyCooldown.getTicks() > bulletEnemyCooldownVar)
{
bulletEnemyCooldown.reset();
for (int i = 0; i < kShips; i++)
{
if(!evilShip[i].getIfDead())
{
for(int j=0; j<99; j++)
{
if (evilShip[i].getIfBulletFree(j))
{
evilShip[i].setKBullets(evilShip[i].getkBullets() + 1);
evilShip[i].setRectPos(evilShip[i].getPosX(),evilShip[i].getPosY(),j);
evilShip[i].setIfBulletFree(false,j);
break;
}
}
}
}
}
//CHANGE BULLET POS IF SLOT OCC AND RENDER
for (int i2 = 0; i2 <= kShips; i2++)
{
if(!evilShip[i2].getIfDead())
{
for(int j2 = 0; j2<evilShip[i2].getkBullets(); j2++)
{
if (evilShip[i2].getIfBulletFree(j2) == false)
{
evilShip[i2].setBulletRectY( evilShip[i2].getBulletRectY(j2) + bulletS,j2);
enemy_bullet_texture.render(gRenderer, evilShip[i2].getBulletRectX(j2), evilShip[i2].getBulletRectY(j2));
evilShip[i2].setBulletDis(evilShip[i2].getBulletDis(j2) + bulletS,j2);
}
}
}
}
//CHECK FOR ANY COLLISION AND FREE BULLET IF FOUND
for (int i = 0; i < kShips; i++)
{
for (int j = 0; j < evilShip[i].getkBullets(); j++)
{
if(!evilShip[i].getIfDead())
{
if (checkCollision(evilShip[i].getBulletPosRect(j), mainShip.getmCollider()))
{
evilShip[i].setIfBulletFree(true,j);
evilShip[i].setBulletDis(0,j);
evilShip[i].setKBullets( evilShip[i].getkBullets() - 1);
evilShip[i].setRectPos(0,0,j);
boolMainShipContact = true;
mainShip.curSetHP(mainShip.curGetHP() - evilShip[i].curGetATK());
kShipContact = i;
score -= rand()%(10 * currentLevel);
}
}
// FREE BULLET IF FOUND OFF SCREEN
if (evilShip[i].getBulletDis(j) > SCREEN_HEIGHT)
{
evilShip[i].setIfBulletFree(true,j);
evilShip[i].setBulletDis(0,j);
evilShip[i].setKBullets(evilShip[i].getkBullets() - 1);
}
}
}
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