The queue does not output the elements in the queue

It only outputs:
Queue contains:

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  #ifndef H_LinkedListType
#define H_LinkedListType

#include <iostream>
#include <cassert>
using namespace std;

template <class Type>
struct nodeType
{
	Type info;
	nodeType *link;
};

template<class Type>
class linkedListType
{
	friend ostream& operator << (ostream &out, linkedListType<Type> const &e){
       return out;
    }; 
public:
    const linkedListType<Type>& operator=
          			      (const linkedListType<Type>&); 
		//Overloads the assignment operator.
    void initializeList(); 
 		//Initializes the list to an empty state.
	    //Postcondition: first = NULL, last = NULL,
		//                count = 0
    bool isEmptyList();
 		//Function to determine whether the list is empty. 
		//Postcondition: Returns true if the list is empty;
		//               otherwise, returns false.

	int length();
		//Function to return the number of nodes in the 
		//list.
		//Postcondition: The value of count is returned.
    void destroyList();
 		//Function to delete all the nodes from the list.
  		//Postcondition: first = NULL, last = NULL, 
		//               count = 0
    Type front(); 
 		//Function to return the first element of the list.
 		//Precondition: The list must exist and must not be
		//empty.
  		//Postcondition: If the list is empty, then the 
 		//               program terminates; otherwise, 
	    //               the first element of the list is 
		//               returned.
    Type back(); 
       //Function to return the last element of the
       //list.
		//Precondition: The list must exist and must not
		//be empty.
		//Postcondition: If the list is empty, then the 
		//               program terminates; otherwise,
		//               the last element of the list is 
		//               returned.

   bool search(const Type& searchItem);
		//Function to determine whether searchItem is in 
		//the list.
		//Postcondition: Returns true if searchItem is found
		//               in the list; otherwise, it returns
		//               false.

    void insertFirst(const Type& newItem);
		//Function to insert newItem in the list.
		//Postcondition: first points to the new list 
		//                and newItem is inserted at the
		//                beginning of the list.

    void insertLast(const Type& newItem);
		//Function to return newItem at the end of the
		//list.
	    //Postcondition: first points to the new list, 
		//                newItem is inserted at the end
		//                of the list, and last points to
		//                the last node in the list.

    void deleteNode(const Type& deleteItem);
  		//Function to delete deleteItem from the list.
 		//Postcondition: If found, the node containing 
   		//               deleteItem is deleted from the 
		//                list, first points to the first
		//                node, and last points to the last 
		//                node of the updated list. 

    linkedListType(); 
   		//default constructor
 		//Initializes the list to an empty state.
 		//Postcondition: first = NULL, last = NULL, 
		//               count = 0 

    linkedListType(const linkedListType<Type>& otherList); 
         //copy constructor

    ~linkedListType();   
    	//destructor
   		//Deletes all the nodes from the list.
    	//Postcondition: The list object is destroyed. 

protected:
    int count;		//variable to store the number of 
 					//elements in the list
    nodeType<Type> *first; //pointer to the first node of 
                           //the list
    nodeType<Type> *last;  //pointer to the last node of 
                           //the list 
private:
    void copyList(const linkedListType<Type>& otherList); 
		//Function to make a copy of otherList.
		//Postcondition: A copy of otherList is created 
		//               and assigned to this list.
};

The implementation:
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template<class Type>
bool linkedListType<Type>::isEmptyList()
{
	return(first == NULL);
}

template<class Type>
linkedListType<Type>::linkedListType() // default constructor
{
	first = NULL;
	last = NULL;
	count = 0;
}

template<class Type>
void linkedListType<Type>::destroyList()
{
	nodeType<Type> *temp;   //pointer to deallocate the memory 
							//occupied by the node
	while(first != NULL)    //while there are nodes in the list
	{
	   temp = first;        //set temp to the current node
	   first = first->link; //advance first to the next node
	   delete temp;         //deallocate memory occupied by temp
	}

	last = NULL;	//initialize last to NULL; first has already
                   //been set to NULL by the while loop
 	count = 0;
}

	
template<class Type>
void linkedListType<Type>::initializeList()
{
	destroyList(); //if the list has any nodes, delete them
}

template<class Type>
int linkedListType<Type>::length()
{
 	return count;
}  // end length

template<class Type>
Type linkedListType<Type>::front()
{   
    assert(first != NULL);
   	return first->info; //return the info of the first node	
}//end front


template<class Type>
Type linkedListType<Type>::back()
{   
	 assert(last != NULL);
   	 return last->info; //return the info of the first node	
}//end back

template<class Type>
bool linkedListType<Type>::search(const Type& searchItem)
{
    nodeType<Type> *current; //pointer to traverse the list
    bool found;

    current = first; //set current to point to the 
                     //first node in the list
    found = false;   //set found to false

    while(current != NULL && !found)		//search the list
        if(current->info == searchItem)     //item is found
           found = true;
        else
           current = current->link; //make current point 
                                    //to the next node
     
     return found;
}//end search

template<class Type>
void linkedListType<Type>::insertFirst(const Type& newItem)
{
	nodeType<Type> *newNode; //pointer to create the new node

	newNode = new nodeType<Type>; //create the new node

	assert(newNode != NULL);	//If unable to allocate memory, 
 								//terminate the program

	newNode->info = newItem; 	   //store the new item in the node
	newNode->link = first;        //insert newNode before first
	first = newNode;              //make first point to the 
                                 //actual first node
	count++; 			   //increment count

	if(last == NULL)   //if the list was empty, newNode is also 
                      //the last node in the list
		last = newNode;
}

template<class Type>
void linkedListType<Type>::insertLast(const Type& newItem)
{
	nodeType<Type> *newNode; //pointer to create the new node

	newNode = new nodeType<Type>; //create the new node

	assert(newNode != NULL);	//If unable to allocate memory, 
 							//terminate the program

	newNode->info = newItem;      //store the new item in the node
	newNode->link = NULL;         //set the link field of newNode
         						//to NULL

	if(first == NULL)	//if the list is empty, newNode is 
     					//both the first and last node
	{
		first = newNode;
		last = newNode;
		count++;		//increment count
	}
	else			//the list is not empty, insert newNode after last
	{
		last->link = newNode; //insert newNode after last
		last = newNode;   //make last point to the actual last node
		count++;		//increment count
	}
}//end insertLast

template<class Type>
void linkedListType<Type>::deleteNode(const Type& deleteItem)
{
	nodeType<Type> *current; //pointer to traverse the list
	nodeType<Type> *trailCurrent; //pointer just before current
	bool found;

	if(first == NULL)    //Case 1; list is empty. 
		cerr<<"Can not delete from an empty list.\n";
	else
	{
		if(first->info == deleteItem) //Case 2 
		{
			current = first;
			first = first->link;
			count--;
			if(first == NULL)    //list had only one node
				last = NULL;
			delete current;
		}
		else  //search the list for the node with the given info
		{
			found = false;
			trailCurrent = first;   //set trailCurrent to point to
                                 //the first node
			current = first->link;  //set current to point to the 
    			   //second node
	
			while((!found) && (current != NULL))
			{
  				if(current->info != deleteItem) 
				{
					trailCurrent = current;
					current = current-> link;
				}
				else
					found = true;
			} // end while

			if(found) //Case 3; if found, delete the node
			{
				trailCurrent->link = current->link;
				count--;

				if(last == current)      //node to be deleted was 
                                     //the last node
					last = trailCurrent;  //update the value of last
				delete current;  //delete the node from the list
			}
			else
				cout<<"Item to be deleted is not in the list."<<endl;
		} //end else
	} //end else
} //end deleteNode


	//Overloading the stream insertion operator
template<class Type>
ostream& operator<<(ostream& osObject, const linkedListType<Type>& list)
{
	nodeType<Type> *current; //pointer to traverse the list

	current = list.first;   //set current so that it points to 
					   //the first node
	while(current != NULL) //while more data to print
	{
	   osObject<<current->info<<" ";
	   current = current->link;
	}

	return osObject;
}

template<class Type>
linkedListType<Type>::~linkedListType() // destructor
{
	destroyList(); 
}//end destructor


template<class Type>
void linkedListType<Type>::copyList
            	      (const linkedListType<Type>& otherList) 
{
   nodeType<Type> *newNode; //pointer to create a node
   nodeType<Type> *current; //pointer to traverse the list

   if(first != NULL)	//if list is nonempty, make it empty
	  destroyList();

   if(otherList.first == NULL) //otherList is empty
   {
		first = NULL;
		last = NULL;
 		count = 0;
   }
   else
   {
		current = otherList.first;  //current points to the 
									//list to be copied
		count = otherList.count;

			//copy the first node
		first = new nodeType<Type>;  //create the node

 		assert(first != NULL);

		first->info = current->info; //copy the info
		first->link = NULL;  	     //set the link field of 
									 //the node to NULL
		last = first;    		     //make last point to the 
            						 //first node
		current = current->link;     //make current point to the 
           							 //next node

			//copy the remaining list
		while(current != NULL)
		{
			newNode = new nodeType<Type>;  //create a node

			assert(newNode!= NULL);

			newNode->info = current->info;	//copy the info
			newNode->link = NULL;   	    //set the link of 
                                        //newNode to NULL
			last->link = newNode; 		//attach newNode after last
			last = newNode;   			//make last point to
										//the actual last node
			current = current->link;	//make current point to
       									//the next node
		}//end while
	}//end else
}//end copyList


	//copy constructor
template<class Type>
linkedListType<Type>::linkedListType
            	      (const linkedListType<Type>& otherList) 
{
	first = NULL;

	copyList(otherList);
	
}//end copy constructor

	//overload the assignment operator
template<class Type>
const linkedListType<Type>& linkedListType<Type>::operator=
   	 	 		(const linkedListType<Type>& otherList)
{ 
	if(this != &otherList) //avoid self-copy
		copyList(otherList);

	return *this; 
}

#endif

This is the header file. The other files will follow
[/code]
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//Header file linkedQueue.h

#ifndef H_linkedQueue
#define H_linkedQueue

#include <iostream>
#include <cassert>

using namespace std;

//Definition of the node
//template <class Type>
//struct nodeType
//{
//	Type info;
//	nodeType<Type> *link;
//};

template<class Type>
class linkedQueueType
{
public:
    const linkedQueueType<Type>& operator=
                    (const linkedQueueType<Type>&); 
              //overload the assignment operator
    bool isEmptyQueue();
		//Function to determine if the queue is empty. 
		//Postcondition: Returns true if the queue is empty;
    	//               otherwise, it returns false
    bool isFullQueue();
		//Function to determine if the queue is full. 
		//Postcondition: Returns true if the queue is full;
    	//               otherwise, it returns false

    void destroyQueue();
		//Function to delete all elements from the queue
		//Postcondition: queueFront = NULL, queueRear = NULL
    void initializeQueue();
		//Initialize the queue to an empty state
		//Postcondition: queueFront = NULL, queueRear = NULL
	
	Type front();
		//Function to return the first element of the queue.
		//Precondition: The queue exists and is not empty.
 		//Postcondition: If the queue is empty, the program 
		//               terminates; otherwise, the first 
 		//               element of the queue is returned.  

    Type back();
		//Function to return the last element of the queue.
		//Precondition: The queue exists and is not empty.
 		//Postcondition: If the queue is empty, the program 
		//               terminates; otherwise, the last 
		//               element of the queue is returned.


    void addQueue(const Type& queueElement);
		//Function to add queueElement to the queue.
		//Precondition: The queue exists and is not full.
		//Postcondition: The queue is changed and queueElement
		//               is added to the queue.

    void deleteQueue();
		//Function  to remove the first element of the queue.
		//Precondition: The queue exists and is not empty.
		//Postcondition: The queue is changed and the first 
		//               element is removed from the queue.

    linkedQueueType (); 
		//default constructor
    linkedQueueType(const linkedQueueType<Type>& otherQueue); 
		//copy constructor
    ~linkedQueueType(); 
		//destructor

private:
    nodeType<Type> *queueFront; //pointer to the front of the queue
    nodeType<Type> *queueRear;  //pointer to the rear of the queue
};

template<class Type>
linkedQueueType<Type>::linkedQueueType() //default constructor
{
	queueFront = NULL; // set front to null
	queueRear = NULL;  // set rear to null
}

template<class Type>
bool linkedQueueType<Type>::isEmptyQueue()
{
	return(queueFront == NULL);
}

template<class Type>
bool linkedQueueType<Type>::isFullQueue()
{
	return false;
}

template<class Type>
void linkedQueueType<Type>::destroyQueue()
{
	nodeType<Type> *temp;

	while(queueFront!= NULL)	//while there are elements left
  								//in the queue
	{
	   temp = queueFront;    //set temp to point to the current node
	   queueFront = queueFront->link;  //advance first to the 
            							//next node
	   delete temp;       //deallocate memory occupied by temp
	}
    queueRear = NULL;  //set rear to NULL
}

template<class Type>
void linkedQueueType<Type>::initializeQueue()
{
     destroyQueue();
}

template<class Type>
void linkedQueueType<Type>::addQueue(const Type& newElement)
{
	nodeType<Type> *newNode;

	newNode = new nodeType<Type>;  //create the node
 	assert(newNode != NULL);

	newNode->info = newElement;    //store the info
    newNode->link = NULL;		//initialize the link field to NULL
	
	if(queueFront == NULL)	      //if initially the queue is empty
    {
	   queueFront = newNode;
	   queueRear = newNode;
    }
    else				//add newNode at the end
    {
	   queueRear->link = newNode;
	   queueRear = queueRear->link;
    }
}//end addQueue

template<class Type>
Type linkedQueueType<Type>::front()
{
	assert(queueFront != NULL);
   	return queueFront->info; 
}

template<class Type>
Type linkedQueueType<Type>::back()
{
	assert(queueRear!= NULL);
   	return queueRear->info;
}

template<class Type>
void linkedQueueType<Type>::deleteQueue()
{
   nodeType<Type> *temp;
   
   if(!isEmptyQueue())
   {
   		temp = queueFront;       //make temp point to the first node
   		queueFront = queueFront->link; //advance queueFront 
   		delete temp;                  //delete the first node

   		if(queueFront == NULL)   //if after deletion the queue is empty
			queueRear = NULL;	 //set queueRear to NULL
   }
   else
		cerr<<"Cannot remove from an empty queue"<<endl;
}//end deleteQueue

template<class Type>
linkedQueueType<Type>::~linkedQueueType() //destructor
{
	nodeType<Type> *temp;

	while(queueFront != NULL)	  //while there are elements left in the queue
	{
	   temp = queueFront;         //set temp to point to the current node
	   queueFront = queueFront->link; //advance first to the next node
	   delete temp;          //deallocate memory occupied by temp
	}
   
	queueRear = NULL;  // set rear to null
}

template<class Type>
const linkedQueueType<Type>& linkedQueueType<Type>::operator=
								(const linkedQueueType<Type>& otherQueue)
{
	//Write the definition of to overload the assignment operator

}

	//copy constructor
template<class Type>
linkedQueueType<Type>::linkedQueueType(const linkedQueueType<Type>& otherQueue) 
{
    //Write the definition of the copy constructor
}//end copy constructor

#endif
//Program to test the queue operations
#include<iostream>
#include <list>
//#include "linkedList.h"
//#include "queueLinked.h"
#include <queue>

using namespace std;

int main() {
	
	linkedQueueType<int> queue;
	linkedQueueType<int> copyQueue;
	
	int num;
	
	cout<<"Queue Operations"<<endl;
	cout<<"Enter numbers ending with -999"<<endl;
	cin>> num;
	
	while(num != -999)
	{
		queue.addQueue(num);    //add an element to the queue
		cin>>num;
	}
	
	copyQueue = queue;     //copy the queue into copyQueue
	
	cout<<"Queue contains: ";
	
	while(!copyQueue.isEmptyQueue())
	{
		cout<<copyQueue.front() << " ";
		copyQueue.deleteQueue() ;   //remove an element from the queue
	}
	
	cout <<endl;
	
	return 0;
}
I think the proble is you inform the compiler that you’re going to add a user defined copy assignment operator here:
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    const linkedQueueType<Type>& operator=
                    (const linkedQueueType<Type>&); 

This way the compiler doesn’t add a default copy assignment operator.
But later you define that as empty:
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template<class Type>
const linkedQueueType<Type>& linkedQueueType<Type>::operator=
(const linkedQueueType<Type>& otherQueue)
{
    //Write the definition of to overload the assignment operator

}

Therefore, when you invoke it:
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    linkedQueueType<int> queue;
    linkedQueueType<int> copyQueue;
    . . .
    copyQueue = queue;     //copy the queue into copyQueue 

it does nothing and the copy turns out to be empty.
Thank you so much Enoizat.
It was all about copyQueue .

I completely forgot about the line
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     //Write the definition of to overload the assignment operator
     //Write the definition of the copy constructor 

lines 192 to line 205
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