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bool PC_algo_win_it(int array[4][4], bool used){
srand(time(NULL));
//!1.Zeile
if((array[0][0]==1)&&(array[0][1]==1)&&(array[0][2] == 0)){
array[0][2] = 1; used = true;
}
//!1.Zeile
else if((array[0][0]==1)&&(array[0][2]==1)&&(array[0][1] == 0)){
array[0][1] = 1; used = true;
}
//!1.Zeile
else if((array[0][1]==1)&&(array[0][2]==1)&&(array[0][0] == 0)){
array[0][0] = 1; used = true;
}
//!2.Zeile
else if((array[1][0]==1)&&(array[1][1]==1)&&(array[1][2] == 0)){
array[1][2] = 1; used = true;
}
//!2.Zeile
else if((array[1][0]==1)&&(array[1][2]==1)&&(array[1][1] == 0)){
array[1][1] = 1; used = true;
}
//!2.Zeile
else if((array[1][1]==1)&&(array[1][2]==1)&&(array[1][0] == 0)){
array[1][0] = 1; used = true;
}
//!3.Zeile
else if((array[2][0]==1)&&(array[2][1]==1)&&(array[2][2] == 0)){
array[2][2] = 1; used = true;
}
//!3.Zeile
else if((array[2][0]==1)&&(array[2][2]==1)&&(array[2][1] == 0)){
array[2][1] = 1; used = true;
}
//!3.Zeile
else if((array[2][1]==1)&&(array[2][2]==1)&&(array[2][0] == 0)){
array[2][0] = 1; used = true;
}
//!-----------------------------------------
//!1.Spalte
else if((array[0][0]==1)&&(array[1][0]==1)&&(array[2][0] == 0)){
array[2][0] = 1; used = true;
}
//!1.Spalte
else if((array[0][0]==1)&&(array[2][0]==1)&&(array[1][0] == 0)){
array[1][0] = 1; used = true;
}
//!1.Spalte
else if((array[0][1]==1)&&(array[0][2]==1)&&(array[0][0] == 0)){
array[0][0] = 1; used = true;
}
//!2.Spalte
else if((array[0][1]==1)&&(array[1][1]==1)&&(array[2][1] == 0)){
array[2][1] = 1; used = true;
}
//!2.Spalte
else if((array[0][1]==1)&&(array[2][1]==1)&&(array[1][1] == 0)){
array[1][1] = 1; used = true;
}
//!2.Spalte
else if((array[1][1]==1)&&(array[2][1]==1)&&(array[0][1] == 0)){
array[0][1] = 1; used = true;
}
//!3.Spalte
else if((array[0][2]==1)&&(array[2][2]==1)&&(array[1][2] == 0)){
array[1][2] = 1; used = true;
}
//!3.Spalte
else if((array[0][2]==1)&&(array[1][2]==1)&&(array[2][2] == 0)){
array[2][2] = 1; used = true;
}
//!3.Spalte
else if((array[1][2]==1)&&(array[2][2]==1)&&(array[0][2] == 0)){
array[0][2] = 1; used = true;
}
//!Diagonale LO->RU
else if((array[0][0]==1)&&(array[2][2]==1)&&(array[1][1] == 0)){
array[1][1] = 1; used = true;
}
//!Diagonale LO->RU
else if((array[0][0]==1)&&(array[1][1]==1)&&(array[2][2] == 0)){
array[2][2] = 1; used = true;
}
//!Diagonale LO->RU
else if((array[1][1]==1)&&(array[2][2]==1)&&(array[0][0] == 0)){
array[0][0] = 1; used = true;
}
//!Diagonale LU->RO
else if((array[2][0]==1)&&(array[1][1]==1)&&(array[0][2] == 0)){
array[0][2] = 1; used = true;
}
//!Diagonale LU->RO
else if((array[2][0]==1)&&(array[0][2]==1)&&(array[1][1] == 0)){
array[1][1] = 1; used = true;
}
//!Diagonale LU->RO
else if((array[1][1]==1)&&(array[0][2]==1)&&(array[2][0] == 0)){
array[2][0] = 1; used = true;
}
return used;
}
void player_selection(short user_bit, int array[4][4]){
short benutzer_position;
bool used = false;
srand(time(NULL));
//Computer ist dran
if(user_bit == 0){
used = PC_algo_win_it(array,used);
PC_algo(array,used);
}
//Benutzer ist dran
if(user_bit == 1){
srand(time(NULL));
do{
benutzer_position = eingabe();
}while(!((benutzer_position>0 && benutzer_position<10) && (array[(benutzer_position-1)/3][(benutzer_position-1)%3] == 0)));
array[(benutzer_position-1)/3][(benutzer_position-1)%3] = 2;
}
}
short search_gewinner(int array[4][4]){
short i, gewinner = 0;
for(i = 1; i<3; i++){
if( ((array[0][0]==i)&&(array[0][1]==i)&&(array[0][2]==i))||//1.Zeile
((array[1][0]==i)&&(array[1][1]==i)&&(array[1][2]==i))||//2.Zeile
((array[2][0]==i)&&(array[2][1]==i)&&(array[2][2]==i))||//3.Zeile
((array[0][0]==i)&&(array[1][0]==i)&&(array[2][0]==i))||//1.Spalte
((array[0][1]==i)&&(array[1][1]==i)&&(array[2][1]==i))||//2.Spalte
((array[0][2]==i)&&(array[1][2]==i)&&(array[2][2]==i))||//3.Spalte
((array[0][0]==i)&&(array[1][1]==i)&&(array[2][2]==i))||//LO->RU Diagonale
((array[0][2]==i)&&(array[1][1]==i)&&(array[2][0]==i))) //RO->LU Diagonale
{
gewinner = i;
}
}
return gewinner;
}
int main(){
bool GAME_IS_RUNNING = false, GAME_NO_RESULT = false;
char again[2];
int array[4][4];
short user_bit, gewinner, Rundenzaehler = 0, Durchgaenge = 0, statistik_PC = 0, statistik_USER = 0, statistik_unentschieden = 0; //User_bit = 1 -> Benutzer ist an der Reihe; = 0 -> PC
float Prozent;
srand(time(NULL));
user_bit = rand() %2;
GAME_IS_RUNNING = true;
while(GAME_IS_RUNNING){
system("COLOR F2");
Durchgaenge++;
init_raster(array);
raster(array);
GAME_NO_RESULT = true;
while(GAME_NO_RESULT){
Rundenzaehler++;
player_selection(user_bit, array);
if(user_bit == 1){user_bit = 0;}
else if(user_bit == 0){user_bit = 1;}
raster(array);
gewinner = search_gewinner(array);
if(gewinner > 0){
GAME_NO_RESULT =false;
continue;
}
else if(Rundenzaehler == 9){
gewinner = 0;
Rundenzaehler = 0;
GAME_NO_RESULT =false;
}
}
Rundenzaehler = 0;
if(gewinner == 0){ statistik_unentschieden++; printf("\nUnentschieden!\nWillst du noch einmal spielen? (y/n)< >\b\b"); scanf("%c",&again); fflush(stdin);}
else if(gewinner == 1){ statistik_PC++; system("COLOR 4F"); printf("\nDer PC hat gewonnen!\nWillst du noch einmal spielen? (y/n)< >\b\b"); scanf("%c",&again); fflush(stdin);}
else if(gewinner == 2){ statistik_USER++; system("COLOR 2F"); printf("\nDer User hat gewonnen!\nWillst du noch einmal spielen? (y/n)< >\b\b"); scanf("%c",&again); fflush(stdin);}
if(again[0] == 'n'){GAME_IS_RUNNING = false;}
else{GAME_IS_RUNNING = true;}
}
printf("\n\nSTATISTIK:\n");
printf("PC : %i\n", statistik_PC);
printf("USER: %i\n", statistik_USER);
printf("REMI: %i\n", statistik_unentschieden);
Prozent = (float)statistik_unentschieden/Durchgaenge*100;
printf("\nREMI/DURCHGANG in %c: %.2f %c\n",0x25, Prozent, 0x25);
return 0;
}
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