1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76
|
#include <iostream>
#include <string>
using namespace std;
void startgame()
{
cout << "Welcome to Umph land V0.0 \n\n" << "This is an oldschool RPG, let your intuition be your guide. \n\n" << endl;
cout << "Once their was a mighty Hero, in a war torn land. His journey began here... \n";
cout << "CONTROLS 1 = use" << endl;
}
int playerstats()
{
int spec;
int stamina;
int agility;
int intellect;
int luck;
cout << "Select Class Stats to View" << endl;
cout << "1 = Warrior" << endl;
cout << "2 = Mage" << endl;
cout << "3 = Rogue" << endl;
cout << "4 = Priest" << endl;
cin >> spec;
if (spec == 1)
{stamina = 4, agility = 2, intellect = 0, luck = 2;}
else if (spec == 2)
{stamina = 1, agility = 1, intellect = 4, luck = 3;}
else if (spec == 3)
{stamina = 1, agility = 4, intellect = 1, luck = 4;}
else if (spec == 4)
{stamina = 1, agility = 0, intellect = 5, luck = 2;}
cout << "Current Class Stats \n\n" << endl;
cout << "Stamina = " << stamina << " ";
cout << "Intellect = " << intellect << endl;
cout << "Agility = " << agility << " ";
cout << "Luck = " << luck << endl;
return 0;
}
int main ()
{
string action = "";
startgame();
cout << "You awaken feeling rested at the tavern." << endl;
cout << "You hear chatter and laughter outside the small room. You see a door, a window, and a chest." << endl;
cout << "You find your rusty iron knife and clothes then procceed to gear up";
getline(cin, action);
if(action = "open chest")
{
playerstats();
}
return 0;
}
|