Need guidance for starting game development

Summer is coming. Which means summer holidays (at least in my country). Which means lots of free time! (Yay!) So I want to sink my teeth into game programming. So here's some backstory. I've been learning programming with C++ for a few years now (why C++ you ask? Because IT exams are held either in Pascal or C++ in my country) and I always had some problems with OOP (like forgetting the syntax, not understanding how to practically use and so on). So I've recently started taking online OOP courses at edx.org (not advertising here) and they are really good. I've learnt many new things. I'm planning to be done with them by the end of July and after that I want to instantly move to game development. I've Googled how do I start it. AND THERE ARE SO MANY WAYS. Like loads of engines and stuff. I tried looking at video tutorials but most of them seem to cut off in the middle of development. So I guess I'm looking for online courses or at least a good website that actually gets me going. For those who are wondering I want to start with something simple like a 2D game and I don't want to pay as much as Udemy asks. So if you have any information about some good learning sources I would appreciate you sharing them with me. Thank you in advance! :)
I have very little interest in game development myself but recently wanted to get at least a basic understanding of that area so as to be able to read programs, get the syntax etc. I'd only dabbled in Scratch couple years ago which has a different interface. In my latest quest I found the following combination very helpful:
- MSVS 2017 (Community) for the IDE
- SFML for the game development library
- following website (and book mentioned therein) as learning source that brings the IDE and library together: http://gamecodeschool.com/sfml/building-your-first-sfml-game-project/

HTH
Thank You! Will check it out!
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