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#include <iostream>
#include <time.h>
#include <stdlib.h>
using namespace std;
void assign(char block[8][8]); //assigns where the villian is, and where the ambushes are
void displayWorld(int playerRow, int playerCol); //displays the screen that the user will see with a H as to were the hero is
void message(char block[8][8], int pRow, int pCol); //checks if the hero is near an ambush or the enemy
void Call(int pRow, int pCol, char block[8][8]); //checks if the user correctly guesses where the enemy is
void main()
{
srand(time(0));
char block[8][8];
char direction, answer;
int m;
cout << "Ahh, the Force is strong with you.\n"
"You must sneak up on Darth Vader and call in the Jedis once you have found him,"
"\nbut be sure you do not try to take him alone. Use the force to steer clear of "
"\ntraps, for if you run into one the dark side will take you." << endl << endl;
system("pause");
cout << "\n \nPress 'w' to move up, 'a' to move left, 'x' to move down, and 'd' to move "
"right.When you know where Vader is, press 'c' to call the Jedis" << endl << endl;
system("pause");
do
{
int pRow = 0, pCol = 0, i = 0;
assign(block);
do
{
displayWorld(pRow, pCol);
message(block, pRow, pCol);
do
{
cout << "What would you like to do? ";
cin >> direction;
m = 0;
if(direction == 'w')
{
if(pRow - 1 == -1)
{
m = 1;
}
else
{
pRow -= 1;
}
}
else if(direction == 'd')
{
if (pCol + 1 == 9)
{
m = 1;
}
else
{
pCol += 1;
}
}
else if(direction == 'x')
{
if(pRow + 1 == 9)
{
m = 1;
}
else
{
pRow += 1;
}
}
else if(direction == 'a')
{
if(pCol - 1 == -1)
{
m = 1;
}
else
{
pCol -= 1;
}
}
else if(direction != 'c')
{
cout << "That is not a direction!" << endl;
m = 1;
}
if(m == 1)
{
cout << "You cannot go that way!" << endl;
}
cout << pRow << pCol << endl;
}while(m == 1);
if (block[pRow][pCol] == 'E' || block[pRow][pCol] == 'A' || direction == 'c')
{
i = 1;
}
system("cls");
}while(i == 0);
if(block[pRow][pCol] == 'E')
{
cout << "The Enemy has taken you! You lose!" << endl;
}
else if(block[pRow][pCol] == 'A')
{
cout << "You have run into a trap! You lose!" << endl;
}
else if(direction == 'c')
{
displayWorld(pRow, pCol);
Call(pRow, pCol, block);
}
cout << "Would you like to play again?(y/n) ";
cin >> answer;
}while(answer == 'y');
cin.get();cin.get();
}
void assign(char block[8][8])
{
int x, y, a, b;
for(int row = 0; row < 6; row++) //Assigns all places to e(empty). using < 6 so that the highest value reached will be 7
{
for(int col = 0; col < 6; col++)
{
block[row][col] = 'e';
}
}
do
{
a = rand()%8;
b = rand()%8;
}while( a == 0 && b == 0);
block[a][b] = 'E';
for(int i = 0; i < 8; i++) //Assigns a random 0-8 number of ambushes to random positions on the grid.
{
do
{
x = rand()%8;
y = rand()%8;
}while(block[x][y] == 'E' || (x == 0 && y == 0));
block[x][y] = 'A';
}
}
void displayWorld(int playerRow, int playerCol)
{
for(int row = 0; row < 8; row++)
{
for(int col = 0; col < 8; col++)
{
if(playerRow == row && playerCol == col)
{
cout << " H ";
}
else
{
cout << " e ";
}
}
cout << endl;
}
}
void message(char block[8][8], int pRow, int pCol)
{
if (block[pRow + 1][pCol] == 'A' || block[pRow - 1][pCol] == 'A' || block[pRow][pCol + 1] == 'A' || block[pRow][pCol - 1] == 'A')
{
cout << "A Trap is near!" << endl;
}
else if(block[pRow + 1][pCol] == 'E' || block[pRow - 1][pCol] == 'E' || block[pRow][pCol + 1] == 'E' || block[pRow][pCol - 1] == 'E')
{
cout << "The Enemy is near!" << endl;
}
else
{
cout << "All is clear" << endl;
}
}
void Call(int pRow, int pCol, char block[8][8])
{
char way;
cout << "Which way is the enemy? ";
cin >> way;
if(way == 'w')
{
if(block[pRow-1][pCol] == 'E')
{
cout << "The Enemy has been captured! CONGRATULATIONS!!" << endl;
}
else
{
cout << "He was not there! The Enemy has escaped!" << endl;
}
}
else if(way == 'a')
{
if(block[pRow][pCol-1] == 'E')
{
cout << "The Enemy has been captured! CONGRATULATIONS!!" << endl;
}
else
{
cout << "He was not there! The Enemy has escaped!" << endl;
}
}
else if(way == 'x')
{
if(block[pRow+1][pCol] == 'E')
{
cout << "The Enemy has been captured! CONGRATULATIONS!!" << endl;
}
else
{
cout << "He was not there! The Enemy has escaped!" << endl;
}
}
else if(way == 'd')
{
if(block[pRow][pCol+1] == 'E')
{
cout << "The Enemy has been captured! CONGRATULATIONS!!" << endl;
}
else
{
cout << "He was not there! The Enemy has escaped!" << endl;
}
}
else
{
cout << "The Police cannot go that way!" << endl;
Call(pRow, pCol, block);
}
}
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