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/////////////////base class//////////////////////
hehehe::hehehe(int& u_,int& v_,int& w_,int& x_,int& y_,int&z_)
{
u = u_;
v = v_;
w = w_;
x = x_;
y = y_;
z = z_;
}
//in main
userinput(a,b,c,d,e,f); //<---- non member
hehehe obj(a,b,c,d,e,f);
////////////////////////////////////////////////////////
////////////////////derived//////////////////////
class hehehechild:public hehehe //inheriting all the traits from the mother. this child acts like his mother.
{
private:
int z;
public:
int diediedie(); //<---- put user input into this function
int imhere();
void print();
};
/////////////////////////////////////////////////
/////////////////my idea/////////////////////////////
int diediedie(int,int,int,int,int,int);
int hehehechild::diediedie(int u1,int v1,int w1,int x1,int y1,int z1)
{
u1 += v1 + w1 + x1 + y1 + z1;
//is this ok?
return z;
}
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