help please with graphics

hello
i been trying a lot to figure out what should i do
i have this so far and it a window that shows five buttons which are the difficulty levels. but my problem that i need to show top five high scores for that level whenever i click on a button. how can i do that?

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#include "GUI.h"
#include "Simple_window.h"
#include "Graph.h"


using namespace Graph_lib;
using namespace std;

struct project_window : Graph_lib::Window {
    project_window(Point xy, int width, int height, const string& title);
    

private:
    
    Button a_button;
    Button b_button; 
	Button c_button; 
	Button d_button;
    Button e_button;
    
    Image choose {Point{300, 20}, "choose.jpg"};
    
    static void callback_a(Address, Address); 
    static void callback_b(Address, Address); 
    static void callback_c(Address, Address);
	static void callback_d(Address, Address);
	static void callback_e(Address, Address);
    void a(); 
    void b(); 
	void c();
    void d(); 	
	void e(); 
};

//----------------------------------------------------------------------------------

project_window::project_window(Point xy, int width, int height, const string& title)
:Window(xy, width, height, title),
a_button(Point(400,200), 90, 40, "1", callback_a),
b_button(Point(400,250), 90, 40, "2", callback_b),
c_button(Point(400,300), 90, 40, "3", callback_c),
d_button(Point(400,350), 90, 40, "4", callback_d),
e_button(Point(400,400), 90, 40, "5", callback_e)
{
    attach (choose);
    attach(a_button); // Attach next button
    attach(b_button);
    attach(c_button); 
    attach(d_button); 
	attach(e_button); 
    Fl::redraw();
}
//..........................................
//1
void project_window::callback_a(Address , Address pw)
{
    reference_to<project_window>(pw).a();
}


void project_window::a()
{
    redraw();
	
}

//----------------------------------------------------------------------------------
//2
void project_window::callback_b(Address , Address pw)
{
    reference_to<project_window>(pw).b();
}


void project_window::b()
{
    
    redraw();
}
//............................................
//3
void project_window::callback_c(Address, Address pw)
{
    reference_to<project_window>(pw).c();
}


void project_window::c()
{
    
    redraw();
}
//..................................
//4
void project_window::callback_d(Address, Address pw)
{
    reference_to<project_window>(pw).d();
}


void project_window::d()
{
    
    redraw();
}
//..............................
//5
void project_window::callback_e(Address, Address pw)
{
    reference_to<project_window>(pw).e();
}


void project_window::e()
{
    
    redraw();
}
int main()
try {
    project_window win(Point(100,100), 1080, 720,"Outsmart the computer");
	
    return gui_main();
}

catch (exception& e) {
    cerr << "error: " << e.what() << "\n\n";
    keep_window_open();
    return 1;
    }
    catch (...){
        cerr << "Oops: unknown exception!\n\n";
        keep_window_open();
        return 2;
    }
	
to be more clear this what should i do

Ask for a difficulty level from 1 to 5; this determines the number of rounds to play, 32/64/128/256/512 respectively. Display the top 5 scores for that difficulty level (read in from the disk; the top scores file starts out empty).
Any help?
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