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//**begin #include files************
#include <iostream> // provides access to cin and cout
#include <array> // provides access to std::array
#include <time.h> // provides access to time() for srand()
//--end of #include files-----------
//----------------------------------
using namespace std;
//----------------------------------
//**begin global constants**********
// define coordinate structure for target
struct Coords
{
int x;
int y;
};
// define coordinate structure for player
struct PCoords
{
int q;
int r;
};
// define a struct of the target
struct MyStruct
{
int ID; // -- Identification number of the target
Coords position; // -- position of target
int dist; // -- distance between target and snowball hit
bool hit; // -- flag indicating target has been hit
};
// define a struct of the player
struct PStruct
{
int ID; // -- Identification number of the player
PCoords location; // -- position of player
int between; // -- distance between player and snowball hit
bool struck; // -- flag indicating player has been hit
};
const int gridSize = 5; // const grid size (i.e. 5x5 grid constant is 5)
const int turns = 20; // const number of turns
const int targetCount = 3; // number of targets
const int playerCount = 1;
//--end of global constants---------
//----------------------------------
//**begin function prototypes*******
int throwSnowball(Coords p, MyStruct &Target);
void moveTarget(MyStruct &Target);
void movePlayer(PStruct &Player);
int computerThrowSnowball(PCoords l, PStruct &Player);
//--end of function prototypes------
//----------------------------------
//**begin main program**************
int main()
{
// initialization
srand(time(NULL));
bool allHit = false;
bool playerHit = false;
int hitCount = 0; // number of hits.
int pHit = 0;
int dist = 0; // distance of miss
int between = 0;
Coords snowballPos; // position of snowball hit
PCoords computerSnowballPos;
array <MyStruct, targetCount> Targets;
// Initialize targets
int idNum = 0;
for (auto &T : Targets) //**Error 1: add the "&"
{
T.ID = idNum++; // set identification number
// set target at random location
T.position.x = rand() % gridSize;
T.position.y = rand() % gridSize;
T.hit = false; // set target hit flag to default: false
}
array <PStruct, playerCount> Player;
int playerId = 0;
for (auto &P : Player) //**Error 1: add the "&"
{
P.ID = playerId++; // set identification number
// set target at random location
P.location.q = rand() % gridSize;
P.location.r = rand() % gridSize;
P.struck = false; // set target hit flag to default: false
}
// loop for the specified number of turns
for (int i = 0; i < turns; i++)
{
// get x and y position for the snowball from player
cout << "column? ";
cin >> snowballPos.x;
cout << "row? ";
cin >> snowballPos.y;
// throw snow ball (see instructions for details)
for (auto &T : Targets)
{
if (!T.hit)
{
// check for hit or miss
dist = throwSnowball(snowballPos, T);
// report results
switch (dist)
{
case 0:
cout << "***SPLAT*** You hit target " << T.ID << "!" << endl;
hitCount++;
break;
case 1:
cout << "target " << T.ID << ": Way too close!" << endl;
break;
case 2:
cout << "target " << T.ID << ": I heard it hit." << endl;
break;
default:
cout << "target " << T.ID << ": Missed by a mile." << endl;
break;
}
// target moves (see instruction for details
if (!T.hit) moveTarget(T);
}
}
if (hitCount == 3)
{
allHit = true;
break;
}
}
// throw snow ball (see instructions for details)
for (int i = 0; i < turns; i++)
{
// get x and y position for the snowball from player
cin >> computerSnowballPos.q;
cin >> computerSnowballPos.r;
for (auto &P : Player)
{
if (!P.struck)
{
// check for hit or miss
between = computerThrowSnowball(computerSnowballPos, P);
// report results
switch (dist)
{
case 0:
cout << "***SPLAT*** The player, " << P.ID << " has been hit!" << endl;
hitCount++;
break;
case 1:
cout << "target " << P.ID << ": Way too close!" << endl;
break;
case 2:
cout << "target " << P.ID << ": I heard it hit." << endl;
break;
default:
cout << "target " << P.ID << ": Missed by a mile." << endl;
break;
}
if (!P.struck) movePlayer(P);
}
}
if (pHit == 1)
{
playerHit = true;
break;
}
cout << "---Next Turn---" << endl;
}
// end of loop
// report score (number of hits vs turns)
if (allHit) cout << "All targets have been hit! Great job!" << endl;
else cout << "You had " << hitCount << " hits out of " << turns << " throws." << endl;
cin.get();
// Wait for user input to close program when debugging.
cin.get();
return 0;
}
//--end of main program-------------
//----------------------------------
//**begin function definitions******
// Determine hit or distance
int throwSnowball(Coords p, MyStruct &Target)
{
int aDistance;
// compare to the target's position
if (p.x == Target.position.x)
{
if (p.y == Target.position.y)
{
Target.hit = true;
return 0;
}
else
{
return abs(p.y - Target.position.y);
}
}
else
{
aDistance = abs(p.x - Target.position.x);
if (aDistance < abs(p.y - Target.position.y)) aDistance = abs(p.y - Target.position.y);
return aDistance;
}
}
// Move the target
void moveTarget(MyStruct &Target)
{
enum MyEnum
{
North, East, South, West, Stay
};
bool moveNotFound = true;
MyEnum ranNum = MyEnum(rand() % 5);
if (ranNum == Stay) return;
while (moveNotFound)
{
switch (ranNum)
{
case North:
if (Target.position.y == 0) break; // can't move North
Target.position.y--;
cout << Target.ID << " moving North." << endl;
return;
case East:
if (Target.position.x == gridSize - 1) break; // can't move East
Target.position.x++;
cout << Target.ID << " moving East." << endl;
return;
case South:
if (Target.position.y == gridSize - 1) break; // can't move South
Target.position.y++;
cout << Target.ID << " moving South." << endl;
return;
case West:
if (Target.position.x == 0) break; // can't move West
Target.position.x--;
cout << Target.ID << " moving West." << endl;
return;
default:
break;
}
ranNum = MyEnum(int(ranNum + 1) % 4);
}
}
void movePlayer(PStruct &Player) {
enum MyEnum
{
North, East, South, West, Stay
};
bool moveNotFound = true;
MyEnum ranNum = MyEnum(rand() % 5);
if (ranNum == Stay) return;
while (moveNotFound)
{
switch (ranNum)
{
case North:
if (Player.location.r == 0) break; // can't move North
Player.location.r--;
cout << Player.ID << " moving North." << endl;
return;
case East:
if (Player.location.q == gridSize - 1) break; // can't move East
Player.location.q++;
cout << Player.ID << " moving East." << endl;
return;
case South:
if (Player.location.r == gridSize - 1) break; // can't move South
Player.location.r++;
cout << Player.ID << " moving South." << endl;
return;
case West:
if (Player.location.q == 0) break; // can't move West
Player.location.q--;
cout << Player.ID << " moving West." << endl;
return;
default:
break;
}
ranNum = MyEnum(int(ranNum + 1) % 4);
}
}
int computerThrowSnowball(PCoords l, PStruct &Player)
{
int aDistance;
// compare to the target's position
if (l.q == Player.location.q)
{
if (l.r== Player.location.r)
{
Player.struck = true;
return 0;
}
else
{
return abs(l.r - Player.location.r);
}
}
else
{
aDistance = abs(l.q - Player.location.q);
if (aDistance < abs(l.r - Player.location.r)) aDistance = abs(l.r - Player.location.r);
return aDistance;
}
}
//--end of function definitions------
//----------------------------------
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