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#include<iostream>
#include<iomanip>
#include<cstdlib>
#include<math.h>
float height, width, length;
float s_radius;
int bubbles;
int pores;
float c_radius, c_height;
float per;
//Namespace Declaration
using namespace std;
//Functions Prototypes
float check_inputs_of_Parallelepiped(float height, float width, float length);
float check_inputs_sphere(int bubbles, float s_radius);
void check_inputs_pores(int pores);
void check_inputs_cylinder(float c_radius, float c_height);
float Volume_of_sphere(float s_radius);
float Volume_of_cylinder(float c_radius, float c_height);
float percentage(float width, float length, float height, float c_height, float c_radius, float s_radius, int bubbles, int pores);
//Starting of main function
int main()
{
//Asking for user inputs
cout << "Enter the height, length, and width of the sample in centimeters: ";
cin >> height >> width >> length;
//call to function
check_inputs_of_Parallelepiped(height, width, length);
cout << endl;
cout << "How many spherical bubbles are present?: ";
cin >> bubbles;
//call to function
check_inputs_sphere(bubbles, s_radius);
cout << "What is the radius of the spherical bubbles in centimeters?: ";
cin >> s_radius;
//call to function
check_inputs_sphere(bubbles, s_radius);
cout << endl;
cout << "How many cylindrical pores are present? ";
cin >> pores;
//call to functions
check_inputs_pores(pores);
cout << "What are the radius and height of the cylindrical pores in centimeters? ";
cin >> c_radius >> c_height;
//call to functions
check_inputs_cylinder(c_radius, c_height);
cout << endl;
//call to function
per = percentage(width, length, height, c_height, c_radius, s_radius, bubbles, pores);
//Display the percent air present in the meterial
cout << "The material contains " << fixed << setprecision(3) << per << "% " << "air" << endl;
cout << endl;
return 0;
}
//function defination
float check_inputs_of_Parallelepiped(float height, float width, float length)
{
float Volume;
do
{
if (height<0)
{
cout << "The height of the sample must be greater then zero.\n";
cout << "Please re-enter the height of the sample: ";
cin >> height;
}
} while (height<0);
do
{
if (length<0)
{
cout << "The length of the sample must be greater then zero.\n";
cout << "Please re-enter the length of the sample: ";
cin >> length;
}
} while (length<0);
do
{
if (width<0)
{
cout << "The width of the sample must be greater then zero.\n";
cout << "Please re-enter the width of the sample: ";
cin >> width;
}
} while (width<0);
//calculate volume
Volume = width * height * length;
return Volume;
}
//function defination
float check_inputs_sphere(int bubbles, float s_radius)
{
do
{
if (bubbles<0)
{
cout << "The number of spherical bubbles must be greater than or equal to zero.\n";
cout << "Please re-enter the number of spherical bubbles: ";
cin >> bubbles;
}
} while (bubbles<0);
do
{
if (s_radius<0)
{
cout << "The radius of the bubbles must be greater than or equal to zero.\n";
cout << "Please re-enter the radius of the bubbles: ";
cin >> s_radius;
}
} while (s_radius<0);
return s_radius;
}
void check_inputs_pores(int pores)
{
do
{
if (pores<0)
{
cout << "The number of cylindrical pores must be greater than or equal to zero.\n";
cout << "Please re-enter number of cylindrical pores: ";
cin >> pores;
}
} while (pores<0);
}
//function defination
void check_inputs_cylinder(float c_radius, float c_height)
{
do
{
if (c_radius<0)
{
cout << "The radius of cylindrical pores must be greater than zero.\n";
cout << "Please re-enter the radius of the cylindrical pores.";
cin >> c_radius;
}
} while (c_radius<0);
do
{
if (c_height<0)
{
cout << "The height of cylindrical pores must be greater than zero.\n";
cout << "Please re-enter the height of the cylindrical pores.";
cin >> c_height;
}
} while (c_height<0);
}
//function defination
float percentage(float width, float length, float height, float c_height, float c_radius, float s_radius, int bubbles, int pores)
{
float VoS, VoC, per;
VoS = Volume_of_sphere(s_radius);
VoC = Volume_of_cylinder(c_radius, c_height);
per = (VoS*bubbles + VoC*pores) * 100 / (height*width*length);
return per;
}
//function defination
float Volume_of_sphere(float s_radius)
{
float PI = 3.14159;
float Volume;
//calculating volume of sphere
Volume = (4 * PI * pow(s_radius, 3)) / 3;
return Volume;
}
float Volume_of_cylinder(float c_radius, float c_height)
{
float PI = 3.14159;
float Volume;
//calculating Volume of Cylinder
Volume = PI * pow(c_radius, 2) * c_height;
return Volume;
}
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