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#include <iostream>
#include <cstddef>
#include <string>
#include <cmath>
#include <ctime>
#include <cstdlib>
using namespace std;
template <typename KEY, typename VALUE>
class Entry
{
template<typename K, typename V> friend class HashTable;
private:
KEY key;
VALUE value;
Entry * next_entry;
public:
/*** Constructors ***/
Entry(void) : key(KEY()), value(VALUE()), next_entry(NULL) {}
//If you would like you can convert constructors to have this look
~Entry();
Entry(KEY key, VALUE value)
{
this->template key = key;
this->template value = value;
this->template next_entry = NULL;
}
Entry(KEY key, VALUE value, Entry * next) : key(key), value(value), next_entry(next) {}
//accessors
KEY get_key() { return key; }
VALUE get_value() { return value; }
Entry * get_next_entry() { return next_entry; }
//mutators
void set_key(KEY key) { this->key = key; }
void set_value(VALUE value) { this->value = value; }
void set_next_entry(Entry * entry) { this->next_entry = entry; }
// is this the thing that should change?
};
template<typename K, typename V>
class HashTable
{
private:
int N;
int count;
public:
Entry<K, V> **hash_table;
HashTable()
{
this->N = 10000;
hash_table = new Entry<K, V> *[this->N];
for (int i = 0; i < this->N; i++)
hash_table[i] = NULL;
}
HashTable(int N)
{
this->N = N;
hash_table = new Entry<K, V> *[this->N];
for (int i = 0; i < this->N; i++)
{
hash_table[i] = NULL;
}
}
~HashTable()
{
delete [] hash_table;
}
void resize(bool grow)
{
int buckets = this->N;
Entry<K, V> ** old = this->hash_table;
Entry<K, V> * swap;
hash_table = new Entry<K, V> *[count];
for (int i = 0; i < count; i++)
{
hash_table[i] = NULL;
}
for (int i = 0; i < buckets; i++)
{
while (old[i] != NULL)
{
swap = old[i];
old[i] = swap->get_next_entry();
insert(swap);
}
}
delete[] old;
}
int hashcode(string s)
{
int hash_value = 0;
for (int i = 0; i < s.length(); i++)
{
hash_value = (127 * hash_value + (unsigned char)s[i]) % 16908799;
}
return hash_value;
}
int hashcode(int i)
{
int hash_value = (127 * i) % 16908799;
return hash_value;
}
int hashcode(char c)
{
int hash_value = static_cast<int>(c);
hash_value = (127 * hash_value) % 16908799;
return hash_value;
}
int hashcode(unsigned long ul)
{
int hash_code;
if (ul <= 2147483647)
{
hash_code = static_cast<int>(ul);
}
else
{
ul = ul / 2;
hash_code = static_cast<int>(ul);
hashcode = 0 - hash_code;
}
return hash_code;
}
int compression(int hc)
{
int compress = ((5 * hc + 6) % this->N);
return compress;
}
Entry<K, V> * find(Entry<K, V> * e)
{
int hc;
V value = e->get_value();
hc = hashcode(value);
hc = compression(hc);
Entry<K, V> * box = hash_table[hc];
return box;
}
void replace(Entry<K, V> * e1, Entry<K, V> * e2)
{
e2->set_key(e1->get_key());
e2->set_value(e1->get_value());
delete e1;
}
void remove(Entry<K, V> * e)
{
int hc;
V value = e->get_value();
hc = hashcode(value);
hc = compression(hc);
Entry<K, V> * track = hash_table[hc];
Entry<K, V> * temp = hash_table[hc];
while (e != track)
{
if (track != NULL)
{
temp = track;
track = track->get_next_entry();
}
else
{
return; // this doesnt tell the user there wasnt anything deleted, but it shouldnt need to.
}
}
temp->set_next(track->get_next_entry());
delete track;
count--;
}
void insert(Entry<K, V> * e)
{
int hc;
V value = e->get_value();
hc = hashcode(value);
hc = compression(hc);
if (hash_table[hc] == NULL)
{
hash_table[hc] = e;
}
else
{
Entry<K, V> * swap;
swap = hash_table[hc];
e->set_next_entry(swap);
hash_table[hc] = e;
}
count++;
}
/* if grow = 1 increase the table
* otherwise decrease the table
*/
double compute_load_factor()
{
int load = this->count / this->N;
// 0.8 - 1.2 n/N where n = number of entries and N = number of buckets
return load;
}
int longest_chain_length()
{
int count = 0;
int highest = 0;
Entry<K, V> * track;
for (int i = 0; i < this->N; i++)
{
track = this->hash_table[i];
if (track != NULL)
{
count++;
}
while (track->get_next_entry() != NULL)
{
count++;
track = track->get_next_entry();
}
if (count > highest)
{
highest = count;
}
count = 0;
}
return highest;
}
};
int main()
{
//seed the random number generator
srand(42);
HashTable<unsigned long, string> table_01(10); //Should be 10k
unsigned long key;
string value;
Entry<unsigned long, string> * e;
// Fill the table with random entries
for (int i = 0; i < 20; i++)
{
/* create a random entry */
key = (sizeof(int) < sizeof(long)) ? (static_cast<int>(((unsigned long)rand()) << (sizeof(int) * 8)) | rand()) : rand(); // what
value = "";
for (int j = 0; j < (rand() % 45 + 1); j++)
{
value += 'a' + rand() % 26;
e = new Entry<unsigned long, string>(key, value);
}
table_01.insert(e);
}
cout << "Longest Chain: " << table_01.longest_chain_length() << endl;
cout << "Load Factor: " << table_01.compute_load_factor() << endl;
table_01.resize(true);
cout << "Longest Chain: " << table_01.longest_chain_length() << endl;
cout << "Load Factor: " << table_01.compute_load_factor() << endl;
return 0;
}
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