Windows Socket send() & recv() message Client-Server

I am trying to make a socket program pair a client and a server you run the server side and then the client side you connect to the server with the client type a message and it should send but for some reason i don't see it on the server program

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//Client Code!!
#include <stdio.h>
#include <winsock.h>
#include <stdlib.h>
#include "stdafx.h"
#include <conio.h>

#pragma comment(lib,"ws2_32.lib") //Winsock Library

int main(int argc, char *argv[])
{
	WSADATA wsa;
	SOCKET sock;
	struct sockaddr_in server;
	printf("\nInitialising Winsock...");
	if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
	{
		printf("Failed. Error Code : %d", WSAGetLastError());
		return 1;
	}

	printf("Initialised.\n");


	if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
		printf("Could not create socket! Error: %d", WSAGetLastError());
		return 1;
	}
	//textcolor(2);
	printf("Socket Created!\n");

	server.sin_addr.s_addr = inet_addr("127.0.0.1");
	server.sin_family = AF_INET;
	server.sin_port = htons(3939);

	//Connect
	if (connect(sock, (struct sockaddr *)&server, sizeof(server)) < 0) {
		puts("Connect Error");
		return 1;
	}
	puts("Connected\n");
	char message[255];
	fgets(message, 255, stdin);
	send(sock, message, strlen(message), 0);
	getch();

	return 0;
}
//Server Code!!
#include <stdio.h>
#include <winsock.h>
#include <stdlib.h>
#include "stdafx.h"
#include <conio.h>

#pragma comment(lib,"ws2_32.lib") //Winsock Library


int main()
{
	WSADATA wsa;
	SOCKET sock, newsock;
	int c;
	struct sockaddr_in server, client;
	printf("\nInitialising Winsock...");
	if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
	{
		printf("Failed. Error Code : %d", WSAGetLastError());
		return 1;
	}

	printf("Initialised.\n");

	if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
		printf("Could not create socket! Error: %d", WSAGetLastError());
		return 1;
	}
	//textcolor(2);
	printf("Socket Created!\n");

	server.sin_family = AF_INET;
	server.sin_addr.s_addr = INADDR_ANY;
	server.sin_port = htons(3939);

	//bind
	if (bind(sock, (struct sockaddr *)&server, sizeof(server)) == SOCKET_ERROR) {
		printf("Bind failed! Error Code: %d", WSAGetLastError());
	}
	puts("Binded!");
	printf("\nNow Listening...\n");
	listen(sock, 1);
	//Accept!
	c = sizeof(struct sockaddr_in);
	newsock = accept(sock, (struct sockaddr *)&client, &c);
	if (newsock == INVALID_SOCKET) {
		printf("Couldn't Accept connection!");
	}
	printf("Accepted Connection!\n");
	while (newsock != INVALID_SOCKET) {
		char *client_ip = inet_ntoa(client.sin_addr);
		int client_port = ntohs(client.sin_port);
		char message[255];
		recv(sock, message, strlen(message), 0);
	}
	getch();
	return 0;
}

Wait! I've realized my error i think, I never printf("Message: %s", message); at the end of the server recv but if there are still any errors please tell me if it's correct!
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