Dynamic allocation memory c++ Read ini file

Mar 10, 2017 at 11:57pm
closed account (Nw54LyTq)
I am creating a game for steam, and I intend to create a .txt file or .cfg file or something of the genre. Because to change in the interface of the steam application I can not. some help?

Here I leave the code

const char* CSteamApps::GetCurrentGameLanguage()
{
//Box("GetCurrentGameLanguage()", "CSteamApps");
return "english";
}


const char* CSteamApps::GetAvailableGameLanguages()
{
//Box("GetAvailableGameLanguages()", "CSteamApps");
return "english";
}


If I change the language, the game changes language, but for the players they will not have access to be able to make these changes, it would be easier in an easy access to a configuration.

I had this idea because I already saw games that have this configuration.

Is it possible to use malloc, realloc or free or even GetPrivateProfileString?

Thank you.
Last edited on Mar 11, 2017 at 12:08am
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