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#include<ncurses.h>
#include<string>
#include<cstring>
#include<cstdlib>
bool gameOver;
const int width=20;
const int height=20;
int x, y, fruitX, fruitY, score; // x je glava a y je tijelo
enum direction{Stop=0,
Left,
Right,
Up,
Down};
direction dir;
void Setup();
void Draw();
void Input();
void Logic();
int main()
{
Setup();
// ======================================================================
// Ncurses specific commands
initscr(); // Start ncurses mode
noecho(); // Don't echo() while we do getch()
raw(); // Disable line buffering
// ======================================================================
while(!gameOver)
{
Draw();
Input();
Logic();
}
// ======================================================================
// Ncurses specific commands
endwin(); // End curses mode
// ======================================================================
return 0;
}
void Setup()
{
gameOver=false;
dir=Stop;
x=width/2;
y=height/2;
fruitX=rand()%width;
fruitY=rand()%height;
score=0;
}
void Draw()
{
clear(); // ncurses: clear the screen
// Print a line of '#' at row 0
for(int i=0; i<width+1; i++){
addch('#'); // put one char into current cursor location
}
// Print a line of '#' at row 'height'
move(height,0);
for(int i=0;i<width+1;i++)
addch('#');
// First line (==0) already printed, we need to go on
// to second line (==1)
for(int i=1; i<height; i++) {
for(int j=0; j<width; j++)
{
if(j==0){
mvaddch(i,j,'#');
} else if(i==y && j==x){
mvaddch(i,j,'O');
} else if(i==fruitY && j==fruitX) {
mvaddch(i,j,'F');
} else {
mvaddch(i,j,' ');
}
if(j==width-1){
mvaddch(i,j+1,'#');
}
}
}
mvprintw(height+1, width/2, "Score = %d", score);
mvprintw(height+2, width/3, "fruitX = %d\tfruitY = %d", score,
fruitX, fruitY);
}
void Input()
{
// if(_kbhit())
// {
// switch(_getch())
// {
// case 'a':dir=Left;break;
// case 'd':dir=Right;break;
// case 'w':dir=Up;break;
// case 's':dir=Down;break;
// case 'x':gameOver=true;break;
// }
// }
char userchoice;
userchoice = getch(); // no need of ENTER because raw() already invoked
switch (userchoice) {
case 'a':
case 'A':
dir = direction::Left;
break;
case 'd':
case 'D':
dir = direction::Right;
break;
case 'w':
case 'W':
dir = direction::Up;
break;
case 's':
case 'S':
dir = direction::Down;
break;
case 'x':
case 'X':
gameOver = true;
break;
default:
break;
}
}
void Logic()
{
switch(dir)
{
case Left:
x--;
break;
case Right:
x++;
break;
case Up:
y--;
break;
case Down:
y++;
break;
default:
break;
}
if(x>width || x<0 || y>height || y<0)
{
gameOver=true;
}
if(x==fruitX&&y==fruitY)
{
score=score+10;
fruitX=rand()%width;
fruitY=rand()%height;
}
}
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