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#include "window.h"
namespace benji { namespace graphics {
void windowResize(GLFWwindow *window, int width, int height);
Window::Window(const char *title, int width, int height) {
m_Title = title;
m_Width = width;
m_Height = height;
if (!init()) {
glfwTerminate();
}
}
Window::~Window() {
glfwTerminate();
}
bool Window::init() {
if (!glfwInit()) {
std::cout << "Failed to initialize GLFW!" << std::endl;
return false;
}
m_Window = glfwCreateWindow(m_Width, m_Height, m_Title, NULL, NULL);
if (!m_Window) {
std::cout << "Failed to create GLFW window!" << std::endl;
return false;
}
glfwMakeContextCurrent(m_Window);
glfwSetWindowSizeCallback(m_Window, windowResize);
if (glewInit != GLEW_OK) {
std::cout << "GLEW FAILED!" << std::endl;
return false;
}
return true;
}
void Window::clear() const {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
void Window::update(){
glfwPollEvents();
glfwSwapBuffers(m_Window);
}
bool Window::closed() const {
return glfwWindowShouldClose(m_Window) == 1;
}
void windowResize(GLFWwindow *window, int width, int height) {
glViewport(0, 0, width, height);
}
}}
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