Listing & Creating Node

My program complies through, however I am unable to create my Node nor List one. Is it possible I did my code for these wrong or the problem lies in main? And what can I do to make them work?

Here is my code:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
#include <iostream>
#include <string>  
using namespace std;

struct A
	{
	 int key;
	 int ID;
	 A *next;
    }; typedef A *APtr;
    
char Menu()
{
     char C;
    cout<<"\n C) Create Node"<<endl;
	cout<<"\n D) Delete Node"<<endl;
	cout<<"\n L) List Nodes"<<endl;
	cout<<"\n U) Update Node"<<endl;
	cout<<"\n E) Exit"<<endl;
	cin>>C;
	
	return C;
	
}

void DeleteNode(A *d, int key)
{
 A *t;
 if(d->next)
 {
            if(d->next->key == key)
            {
                            t = d->next; d->next = d->next->next; delete t;
            }
            else if(d->next->next&&d->next->key<key)DeleteNode(d->next, key);
 }
}

A *FindParentNode(A *node)
{
                A *p,*f,*l;
                p = f = l;
                while(f&&f->key<node->key)
                {
                        p = f; f = f->next;
                }
                return p;
}

void InsertNode(A *node)
{
            A *p;
            p = FindParentNode(node);
            node->next = p->next;
            p->next = node;
}

void ListNodes(A *list)
{
          while(list) cout<<list->key<<endl;
                      list->next;
}

void UpdateNode(A *node)
{
            A *p;
            p = FindParentNode(node);
            node->next = p->next;
            p->next = node;
}

A *CreateNode(int ID)
{
    A *N;
    N = new A; N->key = ID;
    N->next = 0;
    return N;           
}

int main()
{
    int x;
    A *N,*l;
    char C;
    C = Menu();
    while(1)
    {
     switch (C)
     {
     case 'C':
	 case 'c':
        cout<<"Please enter in ID:";
        cin>>x;
		l = CreateNode(0);
		if(0)
		{
		     InsertNode(l);
		     C = Menu();
        }
		else cout<<"Error."<<endl;
		     cout<<"Please try again."<<endl;
		     C = Menu();
		break;
	 case 'D':
	 case 'd':
        cout<<"Please enter in ID:"<<endl;
        cin>>x;
		DeleteNode(l,x);
		C = Menu();
		break;
	 case 'L':
	 case 'l':
        cin>>x;
        ListNodes(l);
        C = Menu();
		break;
	 case 'U':
	 case 'u':
        cout<<"Please enter in ID:"<<endl;
        cin>>x;
        l = CreateNode(0);
        if(0)
        {
		     UpdateNode(l);
		     C = Menu();
        }
		     else cout<<"Error."<<endl;
		     cout<<"Please try again."<<endl;
		     C = Menu();
		break;
	 case 'E':
	 case 'e':
		cout<<"\n Thank you."<<endl;
		cout<<"\n\n Have a nice day."<<endl;
		exit(0);
		break;
      }
     }
}
Last edited on
No idea, sorry. From the little I understand about LinkedLists, your Node class (which you've called 'A') is correct.

If you add in cout in the section of code that you think the problem is, so that you know what value each of your variables hold at that point... it might help to work out what is causing the problem.

Just remember to remove the debugging cout's when you're done.
Alright, thanks. I'll remember to take them out.
Topic archived. No new replies allowed.