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#include <iostream>
#include <string>
#include "Circle.h" //Defines Circle
#include "Square.h" //Defines Square
#include "Rectangle.h" //Defines Rectangle
int main()
{ // Start main function
using namespace std;
int menuOption;
//Array requires user to select 1 for Circle or 2 for Square 3 for Rectangle
do
{ // Starting of while loop
cout << endl << "_______________Calculate Area______________" << endl;
cout << "Select an Object" << endl;
cout << " 1: Circle" << endl;
cout << " 2: Square" << endl;
cout << " 0: Exit" << endl;
cout << " Enter Your Choice: ";
cin >> menuOption;
switch(menuOption)
{
case 1:
{
double radius;
cout << "\nEnter the radius in inches. ";
cin >> radius;
string name = "myCircle";
string unit = "in";
Circle C(name, radius, unit);
cout << "\nThe area of the circle is " << C.getArea() << " inches." << endl;
break;
}
case 2:
{
double length;
cout << "\nEnter the length of one side in inches. ";
cin >> length;
string name = "mySquare";
string unit = "in";
Square S(name,length,unit);
cout << "\nThe area of the square is " << S.getArea() << " inches." << endl;
break;
}
case 3:
{
double length;
double width;
cout << "\nEnter the length of one side in inches. ";
cin >> length;
cout << "\nEnter the width of one side in inches. ";
cin >> width;
string name = "myRectangle";
string unit = "in";
Rectangle R(name,length, width, unit);
cout << "\nThe area of the rectangle is " << R.getArea() << " inches." << endl;
}
}
}
while(menuOption!=0);
cout<<" ________________ THANK YOU ___________________" <<endl;
return 0;
} // This ends the main function
//circle.cpp
#include "Circle.h"
using namespace std;
const double PI = 3.14159;
//Set radius
Circle::Circle (string &name, double r, string &unit) :
Shape(name, "Circle", unit)
{
radius = r;
}
//calculate area
double Circle::getradius() { return radius; }
double Circle::getArea() const
{
return (PI * (radius * radius));
}
void Circle::setradius(double r) { radius = r; }
//circle.h
#ifndef CIRCLE_H_INCLUDED
#define CIRCLE_H_INCLUDED
#include "Shape.h"
class Circle : public Shape //Class Circle inherits from Base Class Shape
{
//Member declarations
private:
double radius;
// Constructors
public:
Circle(std::string &, double, std::string &);
// Parent Virtual function
double getArea() const;
//Function prototypes
double getradius(); //Get the Radius (getter)
void setradius(double); //Sets Radius (setter)
};
#endif // CIRCLE_H_INCLUDED
//square.cpp
#include "Square.h"
using namespace std;
//Set length
Square::Square(string &name, double len, string &unit) :
Shape(name, "Square", unit)
{
length = len;
}
//Calculate Area
double Square::getArea() const
{
return length * length;
}
double Square::getLength() const { return length; }
void Square::setLength(double len) { side = len; }
//square.h
#ifndef SQUARE_H_INCLUDED
#define SQUARE_H_INCLUDED
#include "Shape.h"
class Square : public Shape //Class Square inherits from Base Class Shape
{
//Member declarations
private:
double length;
//Constructors
public:
Square(std::string &, double, std::string &);
//Parent Virtual function
double getArea() const;
//Function prototypes
double getside() const; //Get length (getter)
void setside(double); //Set length (setter)
};
#endif // SQUARE_H_INCLUDED
//rectangle.cpp
#include "Rectangle.h"
using namespace std;
//Set length, width
Rectangle::Rectangle(string &name, double len, double wid, string &unit) :
Shape(name, "Rectangle", unit)
{
length = len;
width = wid;
}
//Calculate Area
double Rectangle::getArea() const
{
return length * width;
}
double Rectangle::getlength() const { return length;}
double Rectangle::getwidth() const (return width;)
void Rectangle::setlength(double len) { length = len;}
void Rectangle::setwidth(double wid) {width = wid;}
//rectangle.h
#ifndef RECTANGLE_H_INCLUDED
#define RECTANGLE_H_INCLUDED
#include "Shape.h"
class Rectangle : public Shape //Class Rectangle inherits from Base Class Shape
{
//Member declarations
private:
double length;
double width;
//Constructors
public:
Rectangle(std::string &, double,double, std::string &);
// Parent Virtual function
double getArea() const;
//Function prototypes
double getlength(); //Get length
double getwidth(); //Get width
void setlength(double); //Set length
void setwidth(double); //Set width
};
#endif // RECTANGLE_H_INCLUDED
//shape.cpp
#include "Shape.h"
#include <string>
Shape::Shape() {}
Shape::Shape(std::string &name, const std::string &shape, std::string &unit)
{
shapeID = name;
shapeName = shape;
unitOfMeasure = unit;
}
std::string Shape::getShapeID() const
{ return shapeID; }
std::string Shape::getShapeName() const
{ return shapeName; }
std::string Shape::getUnitOfMeasure() const
{ return unitOfMeasure; }
void Shape::setShapeID(std::string &name)
{ shapeID = name; }
void Shape::setShapeName(std::string &shape)
{ shapeName = shape; }
void Shape::setUnitOfMeasure(std::string &unit)
{ unitOfMeasure = unit; }
//shape.h
#ifndef SHAPE_H_INCLUDED
#define SHAPE_H_INCLUDED
#include <string>
class Shape //Class Name
{
//Member declarations
private:
std::string shapeID; //name of instance
std::string shapeName; //Circle, Square, Rectangle
std::string unitOfMeasure; //Centimeters or Inches
//Member prototypes
public:
Shape();
// derived class constructor will pass a constant string to the base class' constructor.
Shape(std::string &, const std::string &, std::string &);
//The "get" functions will not allowed to modify any variables in the class.
std::string getShapeID() const;
std::string getShapeName() const;
std::string getUnitOfMeasure() const;
//Each derived class must provide its own getArea().
virtual double getArea() const = 0;
void setShapeID(std::string &);
void setShapeName(std::string &);
void setUnitOfMeasure(std::string&);
void print(); //Prints the information
};
#endif // SHAPE_H_INCLUDED
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