What is my error?

Soooo I am using SFML and I am trying to load sprites. But, when I tried to run it, it crashed. I am actually clueless at why it will not work.
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  #include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include <fstream>
#include <vector>
#include <limits>
#include <string>
#include <stdio.h>
#include <windows.h>
#include "connector.hpp"
using namespace std;
using namespace sf;

//Declarations

//Global variables
const int scl = 16;         //the images will be placed vector2f(image[][].x * scl, image[][].y * scl)
Sprite Bomberman;
Sprite Bomb;
Texture Entities;
Texture Barrier;
//Classes

//Structures
struct maps{
    int width;
    int height;

//    Texture Other;
    vector<vector<Sprite> > all;
    vector<vector<bool> > canGo;
    maps(int width_, int height_) : all(width_ * height_) {width = width_; height = height_;}
};
//Functions
std::string getexepath()
{
  char result[ MAX_PATH ];
  GetModuleFileName( NULL, result, MAX_PATH );
  return string(result, 1);
}
ifstream& GotoLine(std::ifstream& file, unsigned int num){
    file.seekg(std::ios::beg);
    for(unsigned int i=0; i < num - 1; ++i){
        file.ignore(std::numeric_limits<std::streamsize>::max(),'\n');
    }
    return file;
}
maps getMapData(string fileName){
    const string DRIVE_LETTER = getexepath();
    ////////////////////////////////
    ///Line 1 = comment
    ///Line 2 = comment
    ///Line 3 = int width
    ///Line 4 = comment
    ///Line 5 = int height
    ///Line 6 = Dirt and wall images
    ///Line 7 = Entities images
    ///Line 8 = Dirt array
    ///Line 9 = Entities array
    ///Line 10 = Walls array
    ///////////////////////////////
    string path = (DRIVE_LETTER + ":/C++ Projects/Bomberman/DATA/mapData/" + fileName);
    //////////////////////////////
    ifstream mapFl(path.c_str());
    if (!mapFl){
        cout << "ERR_FILE.NOTFOUND" << endl;
        cout << path << endl;
    }
    string readline = " ";
    GotoLine(mapFl, 3);
    mapFl >> readline;
    //this is 22 for this case
    const int width_ = atoi(readline.c_str());
    GotoLine(mapFl, 5);
    mapFl >> readline;
    //this is 20 for this case
    const int height_ = atoi(readline.c_str());
    maps rtrn(width_, height_);
    cout << "1" << endl << width_ << endl << height_ << endl << endl;
    GotoLine(mapFl, 6);
    mapFl >> readline;
    string idlePath = readline;

    GotoLine(mapFl, 7);
    mapFl >> readline;
    string ePath = readline;

    GotoLine(mapFl, 8);
    mapFl >> readline;
    string dirtAr = readline;

    GotoLine(mapFl, 9);
    mapFl >> readline;
    string entityAr = readline;

    GotoLine(mapFl, 10);
    mapFl >> readline;
    string wallAr = readline;
    ////////////////////////////////
    mapFl.close();
    path = (DRIVE_LETTER + ":/C++ Projects/Bomberman" + idlePath);
    if(!Barrier.loadFromFile(path)){
        cout << "ERROR_CANNOT_OPEN_FILE:" << idlePath;
    }
    path = (DRIVE_LETTER + ":/C++ Projects/Bomberman" + ePath);
    if(!Entities.loadFromFile(path)){
        cout << "ERROR_CANNOT_OPEN_FILE:" << ePath;
    }
    path = (DRIVE_LETTER + ":/C++ Projects/Bomberman" + dirtAr);
    mapFl.open(path.c_str());
    vector<vector<char> > result(width_, vector<char>(height_));
    char arrayResult = 0;
    for(int j = 0; j != height_; j++){
        for(int i = 0; i != width_; i++){
            if(!mapFl.good()){
                cout << "ERROR WITH FILE" << endl;
                break;
            }
            arrayResult = mapFl.get();
            (result[i])[j] = arrayResult;
//            cout << (result[i])[j];
        }
    }
    for (unsigned int i = 0; i < rtrn.canGo.size(); ++i) {
        for (unsigned int j = 0; j < rtrn.canGo[i].size(); ++j) {
            bool temp = false;
            if(result[i][j] == 1){
                temp = true;
            }
            rtrn.canGo[i][j] = temp;
        }
    }
    //cout << "ERR";
//    int i = 0;
//    int j = 0;
//    for (auto&& v : rtrn.all) {
//        for (auto&& sprite : v) {
//            sprite.setTexture(Barrier);
//            sprite.setPosition(Vector2f(i * scl, j * scl));
//            sprite.setTextureRect(getRect(false, true, false, 1, 0));
//            j++;
//        }
//        i++;
//    }
//    for (unsigned int i = 0; i != width_; i++) {
//            for(unsigned int j = 0; j != height_; j++)
//                rtrn.all[i][j].setTexture(Barrier);
//                rtrn.all[i][j].setPosition(Vector2f(i * scl, j * scl));
//                rtrn.all[i][j].setTextureRect(getRect(false, true, false, 1, 0));
//         //       cout << endl << "K" << endl << int(index / width_) * scl << endl << (index - (int((index) / width_) * width_)) * scl << endl;
//    }
    return rtrn;
}
//More Global variables
//Main
int main()
{
    maps LM_MAIN = getMapData("Lvl1.map");
    int i = 0;
    int j = 0;
    for (auto&& v : LM_MAIN.all) {
        for (auto&& sprite : v) {
            sprite.setTexture(Barrier);
            sprite.setPosition(Vector2f(i * scl, j * scl));
            sprite.setTextureRect(getRect(false, true, false, 1, 0));
            j++;
        }
        i++;
    }
   // cout << LM_MAIN.width << endl << LM_MAIN.height << endl;
    RenderWindow window(sf::VideoMode(LM_MAIN.width * scl, (LM_MAIN.height * scl) + 20), "Game!");
    while (window.isOpen())
    {
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                window.close();
        }
        //cout << "HERE" << endl;
        window.clear();
        i = 0;
        j = 0;
        for (auto&& v : LM_MAIN.all) {
            for (auto&& sprite : v) {
                window.draw(sprite);
                j++;
            }
            i++;
        }
        window.display();
    }
}

Thanks!
If you need the files Connector.hpp or getRect.cpp, please tell me!
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